CEventRelativeTag::CEventRelativeTag
0x00ba9100 · 57 bytes · __thiscall
_ZN17CEventRelativeTagC2ERKS_
Decompiled
undefined (2 params)
/* CEventRelativeTag::CEventRelativeTag(CEventRelativeTag const&) */
void __thiscall
CEventRelativeTag::CEventRelativeTag(CEventRelativeTag *this,CEventRelativeTag *param_1)
{
CUtlString::CUtlString((CUtlString *)this);
/* try { // try from 00ba911d to 00ba9121 has its CatchHandler @ 00ba9139 */
CUtlString::operator=((CUtlString *)this,(CUtlString *)param_1);
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 0x14);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.