L L4D2node

CChoreoEvent::GetCloseCaptionToken

0x00ba6a60 · 16 bytes · __thiscall

_ZNK12CChoreoEvent20GetCloseCaptionTokenEv

Decompiled

undefined (1 param)

/* CChoreoEvent::GetCloseCaptionToken() const */

void __thiscall CChoreoEvent::GetCloseCaptionToken(CChoreoEvent *this)

{
  CUtlString::Get((CUtlString *)(this + 0x13c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)