L L4D2node

CChoreoChannel::GetSortedCombinedEventList

0x00b9e690 · 219 bytes · __thiscall

_ZN14CChoreoChannel26GetSortedCombinedEventListEPKcR10CUtlRBTreeIP12CChoreoEventtPFbRKS4_S6_E10CUtlMemoryI15UtlRBTreeNode_tIS4_tEtEE

Decompiled

undefined (3 params)

/* CChoreoChannel::GetSortedCombinedEventList(char const*, CUtlRBTree<CChoreoEvent*, unsigned short,
   bool (*)(CChoreoEvent* const&, CChoreoEvent* const&), CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,
   unsigned short>, unsigned short> >&) */

bool __thiscall
CChoreoChannel::GetSortedCombinedEventList(CChoreoChannel *this,char *param_1,CUtlRBTree *param_2)

{
  int iVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  CChoreoEvent *local_20 [4];
  
  iVar4 = 0;
  CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
               *)param_2);
  iVar1 = *(int *)(this + 0x90);
  if (0 < iVar1) {
    do {
      if (iVar4 < *(int *)(this + 0x90)) {
        local_20[0] = *(CChoreoEvent **)(*(int *)(this + 0x84) + iVar4 * 4);
        iVar2 = CChoreoEvent::GetType(local_20[0]);
      }
      else {
        local_20[0] = (CChoreoEvent *)0x0;
        iVar2 = CChoreoEvent::GetType((CChoreoEvent *)0x0);
      }
      if (((iVar2 == 5) && (iVar2 = CChoreoEvent::GetCloseCaptionType(local_20[0]), iVar2 != 2)) &&
         ((iVar2 = CChoreoEvent::GetCloseCaptionType(local_20[0]), iVar2 != 0 ||
          (iVar2 = CChoreoEvent::GetNumSlaves(local_20[0]), iVar2 != 0)))) {
        pcVar3 = (char *)CChoreoEvent::GetCloseCaptionToken(local_20[0]);
        iVar2 = _V_stricmp(pcVar3,param_1);
        if (iVar2 == 0) {
          CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
          ::Insert((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
                    *)param_2,local_20);
        }
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 != iVar1);
  }
  return *(short *)(param_2 + 0x12) != 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)