CChoreoEvent::GetDescription
0x00ba4760 · 379 bytes · __thiscall
_ZN12CChoreoEvent14GetDescriptionEv
Decompiled
undefined (1 param)
/* CChoreoEvent::GetDescription() */
undefined1 * __thiscall CChoreoEvent::GetDescription(CChoreoEvent *this)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
undefined4 uVar4;
undefined *puVar5;
int in_GS_OFFSET;
char local_120 [256];
int local_20;
GetDescription()::description[0] = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(this + 0xb4) == 0) {
uVar1 = CUtlString::Get((CUtlString *)(this + 8));
V_snprintf(GetDescription()::description,0x100,"global %s",uVar1);
}
else {
uVar1 = CUtlString::Get((CUtlString *)(this + 0x18));
puVar5 = PTR_s_unspecified_00f6d244;
if ((byte)this[4] < 0x11) {
puVar5 = (&PTR_s_unspecified_00f6d244)[(uint)(byte)this[4] * 2];
}
uVar2 = CUtlString::Get((CUtlString *)(this + 8));
uVar3 = CChoreoChannel::GetName(*(CChoreoChannel **)(this + 0xb8));
uVar4 = CChoreoActor::GetName(*(CChoreoActor **)(this + 0xb4));
V_snprintf(GetDescription()::description,0x100,"%s : %s : %s -- %s \"%s\"",uVar4,uVar3,uVar2,
puVar5,uVar1);
if (this[4] == (CChoreoEvent)0x2) {
uVar4 = CUtlString::Get((CUtlString *)(this + 0x28));
V_snprintf(local_120,0x100," \"%s\"",uVar4,uVar3,uVar2,puVar5,uVar1);
V_strncat(GetDescription()::description,local_120,0x100,-1);
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return GetDescription()::description;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.