CSceneEntity::EndEvent
0x00810620 · 783 bytes · __thiscall
_ZN12CSceneEntity8EndEventEfP12CChoreoSceneP12CChoreoEvent
Decompiled
undefined (4 params)
/* CSceneEntity::EndEvent(float, CChoreoScene*, CChoreoEvent*) */
void __thiscall
CSceneEntity::EndEvent(CSceneEntity *this,float param_1,CChoreoScene *param_2,CChoreoEvent *param_3)
{
char *pcVar1;
int iVar2;
undefined4 uVar3;
code *UNRECOVERED_JUMPTABLE;
CChoreoScene *this_00;
undefined1 *puVar4;
int local_24;
pcVar1 = (char *)CChoreoEvent::GetName(param_3);
iVar2 = _V_stricmp(pcVar1,"NULL");
if (iVar2 != 0) {
iVar2 = CChoreoEvent::GetActor(param_3);
local_24 = 0;
if (iVar2 != 0) {
local_24 = (**(code **)(*(int *)this + 0x3e0))(this,iVar2);
}
uVar3 = CChoreoEvent::GetDescription(param_3);
puVar4 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
puVar4 = *(undefined1 **)(this + 0x444);
}
Scene_Printf("%s : %8.2f: finish %s\n",puVar4,(double)param_1,uVar3);
uVar3 = CChoreoEvent::GetType(param_3);
switch(uVar3) {
case 2:
if ((local_24 != 0) && (this[0x496] == (CSceneEntity)0x0)) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x370);
LAB_00810730:
/* WARNING: Could not recover jumptable at 0x00810737. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
break;
case 3:
if ((local_24 != 0) && (this[0x496] == (CSceneEntity)0x0)) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x388);
goto LAB_00810730;
}
break;
case 4:
if ((local_24 != 0) && (this[0x496] == (CSceneEntity)0x0)) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x390);
goto LAB_00810730;
}
break;
case 5:
if (local_24 != 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x398);
goto LAB_00810730;
}
break;
case 6:
if (local_24 != 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x380);
goto LAB_00810730;
}
break;
case 7:
if (local_24 != 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x3a8);
goto LAB_00810730;
}
break;
case 8:
if ((local_24 != 0) && (this[0x496] == (CSceneEntity)0x0)) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x3a0);
goto LAB_00810730;
}
break;
case 10:
if ((local_24 != 0) && (this[0x496] == (CSceneEntity)0x0)) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x378);
goto LAB_00810730;
}
break;
case 0xb:
if ((this[0x496] == (CSceneEntity)0x0) &&
(this_00 = (CChoreoScene *)CChoreoEvent::GetSubScene(param_3),
this_00 != (CChoreoScene *)0x0)) {
CChoreoScene::ResetSimulation(this_00,true,0.0,0.0);
return;
}
break;
case 0xd:
if (this[0x496] == (CSceneEntity)0x0) {
/* WARNING: Could not recover jumptable at 0x0081093d. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x3b4))();
return;
}
break;
case 0xf:
if (this[0x496] == (CSceneEntity)0x0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x3c4);
goto LAB_00810730;
}
break;
case 0x10:
iVar2 = CChoreoEvent::GetParameters(param_3);
if (iVar2 != 0) {
pcVar1 = (char *)CChoreoEvent::GetParameters(param_3);
iVar2 = V_strncmp(pcVar1,"debugtext",9);
if (iVar2 == 0) {
return;
}
}
if (local_24 != 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x3bc);
goto LAB_00810730;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.