L L4D2node

ChoreEventStartTimeLessFunc

0x00b9d900 · 57 bytes · __cdecl

_ZL27ChoreEventStartTimeLessFuncRKP12CChoreoEventS2_

Decompiled

undefined (2 params)

/* ChoreEventStartTimeLessFunc(CChoreoEvent* const&, CChoreoEvent* const&) */

bool ChoreEventStartTimeLessFunc(CChoreoEvent **param_1,CChoreoEvent **param_2)

{
  CChoreoEvent *this;
  longdouble lVar1;
  longdouble extraout_ST0;
  
  this = *param_2;
  lVar1 = (longdouble)CChoreoEvent::GetStartTime(*param_1);
  CChoreoEvent::GetStartTime(this);
  return (float)lVar1 < (float)extraout_ST0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)