ChoreEventStartTimeLessFunc
0x00b9d900 · 57 bytes · __cdecl
_ZL27ChoreEventStartTimeLessFuncRKP12CChoreoEventS2_
Decompiled
undefined (2 params)
/* ChoreEventStartTimeLessFunc(CChoreoEvent* const&, CChoreoEvent* const&) */
bool ChoreEventStartTimeLessFunc(CChoreoEvent **param_1,CChoreoEvent **param_2)
{
CChoreoEvent *this;
longdouble lVar1;
longdouble extraout_ST0;
this = *param_2;
lVar1 = (longdouble)CChoreoEvent::GetStartTime(*param_1);
CChoreoEvent::GetStartTime(this);
return (float)lVar1 < (float)extraout_ST0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.