CUtlDict<EventGroup,int>::Insert
0x00ba3200 · 250 bytes · __thiscall
_ZN8CUtlDictI10EventGroupiE6InsertEPKcRKS0_
Decompiled
undefined (3 params)
/* CUtlDict<EventGroup, int>::Insert(char const*, EventGroup const&) */
undefined4 __thiscall
CUtlDict<EventGroup,int>::Insert(CUtlDict<EventGroup,int> *this,char *param_1,EventGroup *param_2)
{
ushort uVar1;
undefined4 uVar2;
char *local_3c;
code *local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined2 local_28;
undefined2 local_26;
undefined2 local_24;
undefined2 local_22;
undefined4 local_20;
local_3c = strdup(param_1);
local_24 = 0xffff;
local_28 = 0xffff;
local_26 = 0;
local_22 = 0xffff;
local_38 = ChoreEventStartTimeLessFunc;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_20 = 0;
CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
*)&local_38);
for (uVar1 = CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
::FirstInorder((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
*)param_2); uVar1 != 0xffff;
uVar1 = CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
*)param_2,uVar1)) {
/* try { // try from 00ba3291 to 00ba32be has its CatchHandler @ 00ba32fa */
CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
*)&local_38,(CChoreoEvent **)(*(int *)(param_2 + 4) + 8 + (uint)uVar1 * 0xc));
}
uVar2 = CUtlRBTree<CUtlMap<char_const*,EventGroup,int>::Node_t,int,CUtlMap<char_const*,EventGroup,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,EventGroup,int>::Node_t,int>,int>>
::Insert((CUtlRBTree<CUtlMap<char_const*,EventGroup,int>::Node_t,int,CUtlMap<char_const*,EventGroup,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,EventGroup,int>::Node_t,int>,int>>
*)this,(Node_t *)&local_3c);
CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CChoreoEvent*,unsigned_short,bool(*)(CChoreoEvent*const&,CChoreoEvent*const&),CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>>
*)&local_38);
local_24 = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short> *)&local_34);
local_22 = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CChoreoEvent*,unsigned_short>,unsigned_short> *)&local_34);
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.