CalcPose
0x00b8f680 · 648 bytes · __cdecl
_Z8CalcPosePK10CStudioHdrP10CIKContextP6VectorP17QuaternionAlignedifPKfiff
Decompiled
undefined (10 params)
/* CalcPose(CStudioHdr const*, CIKContext*, Vector*, QuaternionAligned*, int, float, float const*,
int, float, float) */
void CalcPose(CStudioHdr *param_1,CIKContext *param_2,Vector *param_3,QuaternionAligned *param_4,
int param_5,float param_6,float *param_7,int param_8,float param_9,float param_10)
{
mstudioseqdesc_t *pmVar1;
CUtlMemory<ikcontextikrule_t,int> *this;
int iVar2;
int in_GS_OFFSET;
float fVar3;
matrix3x4_t local_10b0 [48];
CIKContext local_1080 [4092];
int local_84 [3];
int local_78;
int local_74;
undefined4 local_70 [3];
undefined4 local_64;
undefined4 local_60;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pmVar1 = (mstudioseqdesc_t *)CStudioHdr::pSeqdesc(param_1,param_5);
if (param_9 <= 0.0) {
param_9 = 0.0;
}
fVar3 = 1.0;
if (param_9 <= 1.0) {
fVar3 = param_9;
}
CIKContext::CIKContext(local_1080);
if (*(int *)(pmVar1 + 0xa4) != 0) {
/* try { // try from 00b8f708 to 00b8f871 has its CatchHandler @ 00b8f903 */
SetIdentityMatrix(local_10b0);
CIKContext::Init(local_1080,param_1,local_10b0,0.0,0,param_8);
CIKContext::AddSequenceLocks(local_1080,pmVar1,param_3,(Quaternion *)param_4);
}
CalcPoseSingle(param_1,param_3,param_4,pmVar1,param_5,param_6,param_7,param_8,param_10);
if (param_2 != (CIKContext *)0x0) {
CIKContext::AddDependencies(param_2,pmVar1,param_5,param_6,param_7,fVar3);
}
AddSequenceLayers(param_1,param_2,param_3,(Quaternion *)param_4,pmVar1,param_5,param_6,param_7,
param_8,fVar3,param_10);
if (*(int *)(pmVar1 + 0xa4) != 0) {
CIKContext::SolveSequenceLocks(local_1080,pmVar1,param_3,(Quaternion *)param_4);
}
local_64 = 0;
CUtlMemory<ikcontextikrule_t,int>::Purge((CUtlMemory<ikcontextikrule_t,int> *)local_70);
local_60 = local_70[0];
CUtlMemory<ikcontextikrule_t,int>::Purge((CUtlMemory<ikcontextikrule_t,int> *)local_70);
local_78 = local_78 + -1;
if (-1 < local_78) {
iVar2 = local_78 * 0x14;
do {
local_78 = local_78 + -1;
this = (CUtlMemory<ikcontextikrule_t,int> *)(local_84[0] + iVar2);
iVar2 = iVar2 + -0x14;
*(undefined4 *)(this + 0xc) = 0;
CUtlMemory<ikcontextikrule_t,int>::Purge(this);
*(undefined4 *)(this + 0x10) = *(undefined4 *)this;
CUtlMemory<ikcontextikrule_t,int>::Purge(this);
} while (local_78 != -1);
}
local_78 = 0;
CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int>::Purge
((CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int> *)
local_84);
local_74 = local_84[0];
CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int>::Purge
((CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int> *)
local_84);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.