L L4D2node

CalcPose

0x00b8f680 · 648 bytes · __cdecl

_Z8CalcPosePK10CStudioHdrP10CIKContextP6VectorP17QuaternionAlignedifPKfiff

Decompiled

undefined (10 params)

/* CalcPose(CStudioHdr const*, CIKContext*, Vector*, QuaternionAligned*, int, float, float const*,
   int, float, float) */

void CalcPose(CStudioHdr *param_1,CIKContext *param_2,Vector *param_3,QuaternionAligned *param_4,
             int param_5,float param_6,float *param_7,int param_8,float param_9,float param_10)

{
  mstudioseqdesc_t *pmVar1;
  CUtlMemory<ikcontextikrule_t,int> *this;
  int iVar2;
  int in_GS_OFFSET;
  float fVar3;
  matrix3x4_t local_10b0 [48];
  CIKContext local_1080 [4092];
  int local_84 [3];
  int local_78;
  int local_74;
  undefined4 local_70 [3];
  undefined4 local_64;
  undefined4 local_60;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pmVar1 = (mstudioseqdesc_t *)CStudioHdr::pSeqdesc(param_1,param_5);
  if (param_9 <= 0.0) {
    param_9 = 0.0;
  }
  fVar3 = 1.0;
  if (param_9 <= 1.0) {
    fVar3 = param_9;
  }
  CIKContext::CIKContext(local_1080);
  if (*(int *)(pmVar1 + 0xa4) != 0) {
                    /* try { // try from 00b8f708 to 00b8f871 has its CatchHandler @ 00b8f903 */
    SetIdentityMatrix(local_10b0);
    CIKContext::Init(local_1080,param_1,local_10b0,0.0,0,param_8);
    CIKContext::AddSequenceLocks(local_1080,pmVar1,param_3,(Quaternion *)param_4);
  }
  CalcPoseSingle(param_1,param_3,param_4,pmVar1,param_5,param_6,param_7,param_8,param_10);
  if (param_2 != (CIKContext *)0x0) {
    CIKContext::AddDependencies(param_2,pmVar1,param_5,param_6,param_7,fVar3);
  }
  AddSequenceLayers(param_1,param_2,param_3,(Quaternion *)param_4,pmVar1,param_5,param_6,param_7,
                    param_8,fVar3,param_10);
  if (*(int *)(pmVar1 + 0xa4) != 0) {
    CIKContext::SolveSequenceLocks(local_1080,pmVar1,param_3,(Quaternion *)param_4);
  }
  local_64 = 0;
  CUtlMemory<ikcontextikrule_t,int>::Purge((CUtlMemory<ikcontextikrule_t,int> *)local_70);
  local_60 = local_70[0];
  CUtlMemory<ikcontextikrule_t,int>::Purge((CUtlMemory<ikcontextikrule_t,int> *)local_70);
  local_78 = local_78 + -1;
  if (-1 < local_78) {
    iVar2 = local_78 * 0x14;
    do {
      local_78 = local_78 + -1;
      this = (CUtlMemory<ikcontextikrule_t,int> *)(local_84[0] + iVar2);
      iVar2 = iVar2 + -0x14;
      *(undefined4 *)(this + 0xc) = 0;
      CUtlMemory<ikcontextikrule_t,int>::Purge(this);
      *(undefined4 *)(this + 0x10) = *(undefined4 *)this;
      CUtlMemory<ikcontextikrule_t,int>::Purge(this);
    } while (local_78 != -1);
  }
  local_78 = 0;
  CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int>::Purge
            ((CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int> *)
             local_84);
  local_74 = local_84[0];
  CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int>::Purge
            ((CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int> *)
             local_84);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)