AddSequenceLayers
0x00b8f080 · 663 bytes · __cdecl
_Z17AddSequenceLayersPK10CStudioHdrP10CIKContextP6VectorP10QuaternionR16mstudioseqdesc_tifPKfiff
Decompiled
undefined (11 params)
/* AddSequenceLayers(CStudioHdr const*, CIKContext*, Vector*, Quaternion*, mstudioseqdesc_t&, int,
float, float const*, int, float, float) */
void AddSequenceLayers(CStudioHdr *param_1,CIKContext *param_2,Vector *param_3,Quaternion *param_4,
mstudioseqdesc_t *param_5,int param_6,float param_7,float *param_8,int param_9
,float param_10,float param_11)
{
float fVar1;
uint uVar2;
int iVar3;
int iVar4;
int iVar5;
mstudioseqdesc_t *pmVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
iVar5 = 0;
if (0 < *(int *)(param_5 + 0x94)) {
do {
pmVar6 = param_5 + *(int *)(param_5 + 0x98) + iVar5 * 0x18;
if ((*(uint *)(pmVar6 + 4) & 0x1000) == 0) {
fVar7 = *(float *)(pmVar6 + 8);
fVar8 = param_7;
fVar10 = param_10;
if (fVar7 != *(float *)(pmVar6 + 0x14)) {
fVar9 = param_7;
if ((*(uint *)(pmVar6 + 4) & 0x4000) != 0) {
iVar3 = CStudioHdr::iRelativeSeq(param_1,param_6,(int)*(short *)pmVar6);
iVar3 = CStudioHdr::GetSharedPoseParameter(param_1,iVar3,(int)*(short *)(pmVar6 + 2));
if (iVar3 == -1) {
fVar7 = *(float *)(pmVar6 + 8);
fVar9 = 0.0;
}
else {
iVar4 = CStudioHdr::pPoseParameter(param_1,iVar3);
fVar9 = (*(float *)(iVar4 + 0xc) - *(float *)(iVar4 + 8)) * param_8[iVar3] +
*(float *)(iVar4 + 8);
fVar7 = *(float *)(pmVar6 + 8);
}
}
if ((fVar9 < fVar7) || (fVar1 = *(float *)(pmVar6 + 0x14), fVar1 <= fVar9))
goto LAB_00b8f1fe;
fVar10 = *(float *)(pmVar6 + 0xc);
if ((fVar10 <= fVar9) || (fVar10 == fVar7)) {
fVar10 = *(float *)(pmVar6 + 0x10);
if ((fVar9 <= fVar10) || (fVar1 == fVar10)) {
fVar10 = 1.0;
}
else {
fVar10 = (fVar1 - fVar9) / (fVar1 - fVar10);
}
uVar2 = *(uint *)(pmVar6 + 4);
}
else {
uVar2 = *(uint *)(pmVar6 + 4);
fVar10 = (fVar9 - fVar7) / (fVar10 - fVar7);
}
if ((uVar2 & 0x40) != 0) {
fVar10 = fVar10 * fVar10 * 3.0 - (fVar10 + fVar10) * fVar10 * fVar10;
}
if (((uVar2 & 0x80) == 0) ||
(fVar9 < *(float *)(pmVar6 + 0x10) || fVar9 == *(float *)(pmVar6 + 0x10))) {
if ((uVar2 & 0x200) == 0) {
fVar10 = fVar10 * param_10;
}
}
else {
fVar10 = (param_10 * fVar10) / ((fVar10 + -1.0) * param_10 + 1.0);
}
if ((uVar2 & 0x4000) == 0) {
fVar8 = (param_7 - fVar7) / (fVar1 - fVar7);
}
}
iVar3 = CStudioHdr::iRelativeSeq(param_1,param_6,(int)*(short *)pmVar6);
AccumulatePose(param_1,param_2,param_3,param_4,iVar3,fVar8,param_8,param_9,fVar10,param_11);
}
LAB_00b8f1fe:
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(param_5 + 0x94));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.