L L4D2node

CalcAutoplaySequences

0x00b8f550 · 295 bytes · __cdecl

_Z21CalcAutoplaySequencesPK10CStudioHdrP10CIKContextP6VectorP10QuaternionPKfif

Decompiled

undefined (7 params)

/* CalcAutoplaySequences(CStudioHdr const*, CIKContext*, Vector*, Quaternion*, float const*, int,
   float) */

void CalcAutoplaySequences
               (CStudioHdr *param_1,CIKContext *param_2,Vector *param_3,Quaternion *param_4,
               float *param_5,int param_6,float param_7)

{
  int iVar1;
  mstudioseqdesc_t *pmVar2;
  uint uVar3;
  int iVar4;
  longdouble lVar5;
  ushort *local_20 [4];
  
  if (param_2 != (CIKContext *)0x0) {
    CIKContext::AddAutoplayLocks(param_2,param_3,param_4);
  }
  local_20[0] = (ushort *)0x0;
  iVar4 = 0;
  iVar1 = studiohdr_t::GetAutoplayList(*(studiohdr_t **)param_1,local_20);
  if (0 < iVar1) {
    do {
      while( true ) {
        uVar3 = (uint)*(ushort *)((int)local_20[0] + iVar4);
        pmVar2 = (mstudioseqdesc_t *)CStudioHdr::pSeqdesc(param_1,uVar3);
        if (((byte)pmVar2[0xc] & 8) == 0) break;
        iVar4 = iVar4 + 2;
        lVar5 = (longdouble)Studio_CPS(param_1,pmVar2,uVar3,param_5);
        AccumulatePose(param_1,(CIKContext *)0x0,param_3,param_4,uVar3,
                       (float)lVar5 * param_7 - (float)(int)((float)lVar5 * param_7),param_5,param_6
                       ,1.0,param_7);
        if (iVar4 == iVar1 * 2) goto LAB_00b8f652;
      }
      iVar4 = iVar4 + 2;
    } while (iVar4 != iVar1 * 2);
  }
LAB_00b8f652:
  if (param_2 != (CIKContext *)0x0) {
    CIKContext::SolveAutoplayLocks(param_2,param_3,param_4);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)