L L4D2node

CExpressionEvaluator::FreeTree

0x00b84a90 · 72 bytes · __thiscall

_ZN20CExpressionEvaluator8FreeTreeERP8ExprNode

Decompiled

undefined (2 params)

/* CExpressionEvaluator::FreeTree(ExprNode*&) */

void __thiscall CExpressionEvaluator::FreeTree(CExpressionEvaluator *this,ExprNode **param_1)

{
  if (*param_1 != (ExprNode *)0x0) {
    FreeTree(this,(ExprNode **)*param_1);
    FreeTree(this,(ExprNode **)(*param_1 + 4));
    operator_delete(*param_1);
    *param_1 = (ExprNode *)0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)