CUtlBuffer::PutDelimitedChar
0x00b80080 · 536 bytes · __thiscall
_ZN10CUtlBuffer16PutDelimitedCharEP18CUtlCharConversionc
Decompiled
undefined (3 params)
/* CUtlBuffer::PutDelimitedChar(CUtlCharConversion*, char) */
void __thiscall
CUtlBuffer::PutDelimitedChar(CUtlBuffer *this,CUtlCharConversion *param_1,char param_2)
{
CUtlBuffer CVar1;
CUtlCharConversion CVar2;
int iVar3;
char cVar4;
int iVar5;
int iVar6;
CUtlBuffer *pCVar7;
CVar1 = this[0x15];
if (((byte)CVar1 & 1) != 0) {
if (param_1 == (CUtlCharConversion *)0x0) {
if ((*(int *)(this + 0x10) != 0) &&
(*(char *)(*(int *)this + ((*(int *)(this + 0x10) + -1) - *(int *)(this + 0x20))) == '\n'))
{
iVar6 = 0;
if (((byte)CVar1 & 0x10) == 0) {
iVar6 = *(int *)(this + 0x18);
}
while (iVar6 = iVar6 + -1, -1 < iVar6) {
pCVar7 = this;
cVar4 = CheckPut(this,1);
if (cVar4 != '\0') {
*(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 9;
iVar5 = *(int *)(this + 0x10);
*(int *)(this + 0x10) = iVar5 + 1;
if (*(int *)(this + 0x1c) < iVar5 + 1) {
AddNullTermination(pCVar7);
}
}
}
}
}
else {
iVar6 = *(int *)(param_1 + (uint)(byte)param_2 * 8 + 0x118);
if (iVar6 != 0) {
CVar2 = param_1[4];
if ((*(int *)(this + 0x10) != 0) &&
(*(char *)(*(int *)this + ((*(int *)(this + 0x10) + -1) - *(int *)(this + 0x20))) == '\n'
)) {
iVar5 = 0;
if (((byte)CVar1 & 0x10) == 0) {
iVar5 = *(int *)(this + 0x18);
}
LAB_00b800e8:
iVar5 = iVar5 + -1;
if (-1 < iVar5) {
while (pCVar7 = this, cVar4 = CheckPut(this,1), cVar4 != '\0') {
*(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 9;
iVar3 = *(int *)(this + 0x10);
*(int *)(this + 0x10) = iVar3 + 1;
if (iVar3 + 1 <= *(int *)(this + 0x1c)) break;
AddNullTermination(pCVar7);
iVar5 = iVar5 + -1;
if (iVar5 < 0) goto LAB_00b80130;
}
goto LAB_00b800e8;
}
}
LAB_00b80130:
pCVar7 = this;
cVar4 = CheckPut(this,1);
if (cVar4 != '\0') {
*(CUtlCharConversion *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) =
CVar2;
iVar5 = *(int *)(this + 0x10);
*(int *)(this + 0x10) = iVar5 + 1;
if (*(int *)(this + 0x1c) < iVar5 + 1) {
AddNullTermination(pCVar7);
}
}
Put(this,*(void **)(param_1 + (uint)(byte)param_2 * 8 + 0x11c),iVar6);
return;
}
if ((*(int *)(this + 0x10) != 0) &&
(*(char *)(*(int *)this + ((*(int *)(this + 0x10) + -1) - *(int *)(this + 0x20))) == '\n'))
{
if (((byte)CVar1 & 0x10) == 0) {
iVar6 = *(int *)(this + 0x18);
}
else {
iVar6 = 0;
}
while (iVar6 = iVar6 + -1, -1 < iVar6) {
pCVar7 = this;
cVar4 = CheckPut(this,1);
if (cVar4 != '\0') {
*(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 9;
iVar5 = *(int *)(this + 0x10);
*(int *)(this + 0x10) = iVar5 + 1;
if (*(int *)(this + 0x1c) < iVar5 + 1) {
AddNullTermination(pCVar7);
}
}
}
}
}
}
cVar4 = CheckPut(this,1);
if (cVar4 != '\0') {
*(char *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = param_2;
iVar6 = *(int *)(this + 0x10);
*(int *)(this + 0x10) = iVar6 + 1;
if (*(int *)(this + 0x1c) < iVar6 + 1) {
AddNullTermination(this);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.