CUtlBuffer::AddNullTermination
0x00b7fd20 · 87 bytes · __thiscall
_ZN10CUtlBuffer18AddNullTerminationEv.part.23
Decompiled
undefined (1 param)
/* CUtlBuffer::AddNullTermination() [clone .part.23] */
void __thiscall CUtlBuffer::AddNullTermination(CUtlBuffer *this)
{
char cVar1;
CUtlBuffer *in_EAX;
int iVar2;
if ((((byte)in_EAX[0x15] & 8) == 0) && (((byte)in_EAX[0x14] & 1) == 0)) {
cVar1 = CheckPut(in_EAX,1);
if (cVar1 != '\0') {
iVar2 = *(int *)(in_EAX + 0x10);
if (-1 < iVar2 - *(int *)(in_EAX + 0x20)) {
*(undefined1 *)(*(int *)in_EAX + (iVar2 - *(int *)(in_EAX + 0x20))) = 0;
*(undefined4 *)(in_EAX + 0x1c) = *(undefined4 *)(in_EAX + 0x10);
return;
}
goto LAB_00b7fd38;
}
in_EAX[0x14] = (CUtlBuffer)((byte)in_EAX[0x14] & 0xfe);
}
iVar2 = *(int *)(in_EAX + 0x10);
LAB_00b7fd38:
*(int *)(in_EAX + 0x1c) = iVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.