V_binarytohex
0x00b7c2e0 · 139 bytes · __cdecl
_Z13V_binarytohexPKhiPci
Decompiled
undefined (4 params)
/* V_binarytohex(unsigned char const*, int, char*, int) */
void V_binarytohex(uchar *param_1,int param_2,char *param_3,int param_4)
{
byte *pbVar1;
byte bVar2;
int in_GS_OFFSET;
char local_2a [10];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pbVar1 = param_1 + param_2;
*param_3 = '\0';
if (0 < param_2) {
do {
bVar2 = *param_1;
param_1 = param_1 + 1;
V_snprintf(local_2a,10,"%02x",(uint)bVar2);
V_strncat(param_3,local_2a,param_4,-1);
} while (param_1 != pbVar1);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.