MD5_Print
0x00b68f40 · 47 bytes · __cdecl
_Z9MD5_PrintPhi
Decompiled
undefined (2 params)
/* MD5_Print(unsigned char*, int) */
undefined1 * MD5_Print(uchar *param_1,int param_2)
{
V_binarytohex(param_1,param_2,MD5_Print(unsigned_char*,int)::szReturn,0x40);
return MD5_Print(unsigned_char*,int)::szReturn;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.