CStringPool::Find
0x00b79430 · 173 bytes · __cdecl
_ZN11CStringPool4FindEPKc
Decompiled
undefined (1 param)
/* CStringPool::Find(char const*) */
undefined4 CStringPool::Find(char *param_1)
{
ushort uVar1;
int iVar2;
ushort *puVar3;
uint uVar4;
uVar1 = CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
*)param_1,(char **)&stack0x00000008);
uVar4 = (uint)uVar1;
if (((int)uVar4 < *(int *)(param_1 + 8)) && (uVar1 <= *(ushort *)(param_1 + 0x16))) {
if (CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar2 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar2 != 0) {
DAT_00f15fca = 0xffff;
CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f15fcc = 0xffff;
__cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
}
if (uVar1 == 0xffff) {
puVar3 = &CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
}
else {
puVar3 = (ushort *)(*(int *)(param_1 + 4) + uVar4 * 0xc);
}
if (uVar1 != *puVar3) {
return *(undefined4 *)(*(int *)(param_1 + 4) + uVar4 * 0xc + 8);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.