L L4D2node

FindPooledString

0x00464cd0 · 53 bytes · __cdecl

_Z16FindPooledStringPKc

Decompiled

undefined (1 param)

/* FindPooledString(char const*) */

char * FindPooledString(char *param_1)

{
  char *pcVar1;
  char *pcVar2;
  
  pcVar1 = (char *)CStringPool::Find(g_GameStringPool + 4);
  pcVar2 = (char *)0x0;
  if ((pcVar1 != (char *)0x0) && (*pcVar1 != '\0')) {
    pcVar2 = pcVar1;
  }
  *(char **)param_1 = pcVar2;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)