L L4D2node

KeyValues::RecursiveCopyKeyValues

0x00b6fd80 · 575 bytes · __thiscall

_ZN9KeyValues22RecursiveCopyKeyValuesERS_

Decompiled

undefined (2 params)

/* KeyValues::RecursiveCopyKeyValues(KeyValues&) */

void __thiscall KeyValues::RecursiveCopyKeyValues(KeyValues *this,KeyValues *param_1)

{
  float fVar1;
  undefined4 uVar2;
  KeyValues *pKVar3;
  int iVar4;
  char *pcVar5;
  void *pvVar6;
  int in_GS_OFFSET;
  KeyValues *in_stack_fffffeb8;
  KeyValues local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_1 == (KeyValues *)0x0) {
    *(undefined4 *)this = 0xffffffff;
    if (iRam00000020 == 0) goto LAB_00b6fe80;
    goto LAB_00b6fdb4;
  }
  *(undefined4 *)this = *(undefined4 *)param_1;
  if (*(int *)(param_1 + 0x20) != 0) goto LAB_00b6fdb4;
LAB_00b6fe80:
  this[0x10] = param_1[0x10];
  switch(param_1[0x10]) {
  case (KeyValues)0x1:
    if (*(char **)(param_1 + 4) != (char *)0x0) {
      iVar4 = _V_strlen(*(char **)(param_1 + 4));
      pcVar5 = operator_new__(iVar4 + 1U);
      *(char **)(this + 4) = pcVar5;
      in_stack_fffffeb8 = *(KeyValues **)(param_1 + 4);
      V_strncpy(pcVar5,(char *)in_stack_fffffeb8,iVar4 + 1U);
    }
    break;
  case (KeyValues)0x2:
    uVar2 = *(undefined4 *)(param_1 + 0xc);
    *(undefined4 *)(this + 0xc) = uVar2;
    V_snprintf((char *)local_120,0x100,"%d",uVar2);
    goto LAB_00b6ff44;
  case (KeyValues)0x3:
    fVar1 = *(float *)(param_1 + 0xc);
    *(float *)(this + 0xc) = fVar1;
    V_snprintf((char *)local_120,0x100,"%f",(double)fVar1);
LAB_00b6ff44:
    in_stack_fffffeb8 = local_120;
    iVar4 = _V_strlen((char *)in_stack_fffffeb8);
    pcVar5 = operator_new__(iVar4 + 1U);
    *(char **)(this + 4) = pcVar5;
    V_strncpy(pcVar5,(char *)in_stack_fffffeb8,iVar4 + 1U);
    break;
  case (KeyValues)0x4:
    *(undefined4 *)(this + 0xc) = *(undefined4 *)(param_1 + 0xc);
    break;
  case (KeyValues)0x6:
    this[0xc] = param_1[0xc];
    this[0xd] = param_1[0xd];
    this[0xe] = param_1[0xe];
    this[0xf] = param_1[0xf];
    break;
  case (KeyValues)0x7:
    pvVar6 = operator_new__(8);
    *(void **)(this + 4) = pvVar6;
    in_stack_fffffeb8 = *(KeyValues **)(param_1 + 4);
    _V_memcpy(pvVar6,in_stack_fffffeb8,8);
  }
  if (*(int *)(param_1 + 0x20) != 0) {
LAB_00b6fdb4:
    pKVar3 = operator_new((KeyValues *)0x2c,(uint)in_stack_fffffeb8);
    Init(pKVar3,*(IKeyValuesSystem **)(this + 0x14),false);
                    /* try { // try from 00b6fde4 to 00b6fde8 has its CatchHandler @ 00b6ffe0 */
    SetName(pKVar3,(char *)0x0);
    *(KeyValues **)(this + 0x20) = pKVar3;
    in_stack_fffffeb8 = *(KeyValues **)(param_1 + 0x20);
    RecursiveCopyKeyValues(pKVar3,in_stack_fffffeb8);
  }
  if (*(int *)(param_1 + 0x1c) != 0) {
    pKVar3 = operator_new((KeyValues *)0x2c,(uint)in_stack_fffffeb8);
    Init(pKVar3,*(IKeyValuesSystem **)(this + 0x14),false);
                    /* try { // try from 00b6fe32 to 00b6fe36 has its CatchHandler @ 00b6fff2 */
    SetName(pKVar3,(char *)0x0);
    *(KeyValues **)(this + 0x1c) = pKVar3;
    RecursiveCopyKeyValues(pKVar3,*(KeyValues **)(param_1 + 0x1c));
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)