L L4D2node

CMemberScriptBinding2<CScriptConvarAccessor*,void(CScriptConvarAccessor::*)(char_const*,CVariantBase<CVariantDefaultAllocator>),void,char_const*,CVariantBase<CVariantDefaultAllocator>>::Call

0x00b5aae0 · 480 bytes · __cdecl

_ZN21CMemberScriptBinding2IP21CScriptConvarAccessorMS0_FvPKc12CVariantBaseI24CVariantDefaultAllocatorEEvS3_S6_E4CallEPvSA_PS6_iSB_

Decompiled

undefined (5 params)

/* CMemberScriptBinding2<CScriptConvarAccessor*, void (CScriptConvarAccessor::*)(char const*,
   CVariantBase<CVariantDefaultAllocator>), void, char const*,
   CVariantBase<CVariantDefaultAllocator> >::Call(void*, void*,
   CVariantBase<CVariantDefaultAllocator>*, int, CVariantBase<CVariantDefaultAllocator>*) */

undefined1
CMemberScriptBinding2<CScriptConvarAccessor*,void(CScriptConvarAccessor::*)(char_const*,CVariantBase<CVariantDefaultAllocator>),void,char_const*,CVariantBase<CVariantDefaultAllocator>>
::Call(void *param_1,void *param_2,CVariantBase *param_3,int param_4,CVariantBase *param_5)

{
  char *__src;
  int iVar1;
  undefined4 *puVar2;
  undefined4 *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  
  if (param_5 != (CVariantBase *)0x0 || param_4 != 2) {
    return 0;
  }
  if (param_2 == (void *)0x0) {
    return 0;
  }
  if (((uint)param_1 & 1) != 0) {
    param_1 = *(void **)(*(int *)param_2 + -1 + (int)param_1);
  }
  local_20 = *(undefined2 *)(param_3 + 0x14);
  local_1e = 0;
  local_28 = (undefined4 *)0x0;
  local_24 = 0;
  switch(local_20) {
  case 3:
    puVar2 = *(undefined4 **)(param_3 + 0xc);
    local_20 = 3;
    goto LAB_00b5ab6c;
  case 4:
    puVar2 = *(undefined4 **)(param_3 + 0xc);
    local_20 = 4;
    local_28 = malloc(0x10);
    *local_28 = *puVar2;
    local_28[1] = puVar2[1];
    local_1e = 1;
    local_28[2] = puVar2[2];
    local_28[3] = puVar2[3];
    break;
  default:
    local_28 = *(undefined4 **)(param_3 + 0xc);
    local_24 = *(undefined4 *)(param_3 + 0x10);
    break;
  case 0x1c:
    puVar2 = *(undefined4 **)(param_3 + 0xc);
    local_20 = 0x1c;
    local_28 = malloc(8);
    *local_28 = *puVar2;
    local_28[1] = puVar2[1];
    local_1e = 1;
    break;
  case 0x1f:
    __src = *(char **)(param_3 + 0xc);
    local_20 = 0x1f;
    iVar1 = _V_strlen(__src);
    local_28 = malloc(iVar1 + 1U);
    memcpy(local_28,__src,iVar1 + 1U);
    local_1e = local_1e | 1;
    break;
  case 0x28:
    puVar2 = *(undefined4 **)(param_3 + 0xc);
    local_20 = 0x28;
LAB_00b5ab6c:
    local_28 = malloc(0xc);
    *local_28 = *puVar2;
    local_28[1] = puVar2[1];
    local_28[2] = puVar2[2];
    local_1e = 1;
  }
                    /* try { // try from 00b5abb3 to 00b5abb4 has its CatchHandler @ 00b5aced */
  (*param_1)(param_2,*(undefined4 *)param_3,&local_28);
  if ((local_1e & 1) != 0) {
    free(local_28);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)