CMemberScriptBinding2<CScriptConvarAccessor*,void(CScriptConvarAccessor::*)(char_const*,CVariantBase<CVariantDefaultAllocator>),void,char_const*,CVariantBase<CVariantDefaultAllocator>>::Call
0x00b5aae0 · 480 bytes · __cdecl
_ZN21CMemberScriptBinding2IP21CScriptConvarAccessorMS0_FvPKc12CVariantBaseI24CVariantDefaultAllocatorEEvS3_S6_E4CallEPvSA_PS6_iSB_
Decompiled
undefined (5 params)
/* CMemberScriptBinding2<CScriptConvarAccessor*, void (CScriptConvarAccessor::*)(char const*,
CVariantBase<CVariantDefaultAllocator>), void, char const*,
CVariantBase<CVariantDefaultAllocator> >::Call(void*, void*,
CVariantBase<CVariantDefaultAllocator>*, int, CVariantBase<CVariantDefaultAllocator>*) */
undefined1
CMemberScriptBinding2<CScriptConvarAccessor*,void(CScriptConvarAccessor::*)(char_const*,CVariantBase<CVariantDefaultAllocator>),void,char_const*,CVariantBase<CVariantDefaultAllocator>>
::Call(void *param_1,void *param_2,CVariantBase *param_3,int param_4,CVariantBase *param_5)
{
char *__src;
int iVar1;
undefined4 *puVar2;
undefined4 *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
if (param_5 != (CVariantBase *)0x0 || param_4 != 2) {
return 0;
}
if (param_2 == (void *)0x0) {
return 0;
}
if (((uint)param_1 & 1) != 0) {
param_1 = *(void **)(*(int *)param_2 + -1 + (int)param_1);
}
local_20 = *(undefined2 *)(param_3 + 0x14);
local_1e = 0;
local_28 = (undefined4 *)0x0;
local_24 = 0;
switch(local_20) {
case 3:
puVar2 = *(undefined4 **)(param_3 + 0xc);
local_20 = 3;
goto LAB_00b5ab6c;
case 4:
puVar2 = *(undefined4 **)(param_3 + 0xc);
local_20 = 4;
local_28 = malloc(0x10);
*local_28 = *puVar2;
local_28[1] = puVar2[1];
local_1e = 1;
local_28[2] = puVar2[2];
local_28[3] = puVar2[3];
break;
default:
local_28 = *(undefined4 **)(param_3 + 0xc);
local_24 = *(undefined4 *)(param_3 + 0x10);
break;
case 0x1c:
puVar2 = *(undefined4 **)(param_3 + 0xc);
local_20 = 0x1c;
local_28 = malloc(8);
*local_28 = *puVar2;
local_28[1] = puVar2[1];
local_1e = 1;
break;
case 0x1f:
__src = *(char **)(param_3 + 0xc);
local_20 = 0x1f;
iVar1 = _V_strlen(__src);
local_28 = malloc(iVar1 + 1U);
memcpy(local_28,__src,iVar1 + 1U);
local_1e = local_1e | 1;
break;
case 0x28:
puVar2 = *(undefined4 **)(param_3 + 0xc);
local_20 = 0x28;
LAB_00b5ab6c:
local_28 = malloc(0xc);
*local_28 = *puVar2;
local_28[1] = puVar2[1];
local_28[2] = puVar2[2];
local_1e = 1;
}
/* try { // try from 00b5abb3 to 00b5abb4 has its CatchHandler @ 00b5aced */
(*param_1)(param_2,*(undefined4 *)param_3,&local_28);
if ((local_1e & 1) != 0) {
free(local_28);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.