GetScriptDesc<CScriptConvarAccessor>
0x00b49430 · 925 bytes · __cdecl
_Z13GetScriptDescI21CScriptConvarAccessorEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor*) */
ScriptClassDesc_t * GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor *param_1)
{
undefined4 uVar1;
int iVar2;
void *pvVar3;
undefined4 *puVar4;
int local_20 [4];
if (GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor*)::bInitialized == '\0') {
GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor*)::bInitialized = 1;
g_CScriptConvarAccessor_ScriptDesc._8_4_ = s__Access_to_convar_functions_00d4bd0b;
g_CScriptConvarAccessor_ScriptDesc._0_4_ = (int)"m_ModifiedConvars" + 10;
g_CScriptConvarAccessor_ScriptDesc._4_4_ = s_CScriptConvarAccessor_00d4bd27;
g_CScriptConvarAccessor_ScriptDesc._12_4_ = 0;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptConvarAccessor_ScriptDesc + 0x10),
g_CScriptConvarAccessor_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
puVar4[2] = "GetFloat(name) : returns the convar as a float. May return null if no such convar."
;
*puVar4 = "GetFloat";
puVar4[1] = "GetFloat";
puVar4[3] = 0x21;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(4);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CScriptConvarAccessor_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CScriptConvarAccessor*,CVariantBase<CVariantDefaultAllocator>(CScriptConvarAccessor::*)(char_const*),CVariantBase<CVariantDefaultAllocator>,char_const*>
::Call;
puVar4[10] = CScriptConvarAccessor::GetFloat;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptConvarAccessor_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
puVar4[2] =
"GetFloat(name) : returns the convar as a string. May return null if no such convar.";
*puVar4 = "GetStr";
puVar4[1] = "GetStr";
puVar4[3] = 0x21;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(4);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CScriptConvarAccessor_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CScriptConvarAccessor*,CVariantBase<CVariantDefaultAllocator>(CScriptConvarAccessor::*)(char_const*),CVariantBase<CVariantDefaultAllocator>,char_const*>
::Call;
puVar4[10] = CScriptConvarAccessor::GetStr;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptConvarAccessor_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
puVar4[2] =
"GetClientConvarValue(name) : returns the convar value for the entindex as a string.";
*puVar4 = "GetClientConvarValue";
puVar4[1] = "GetClientConvarValue";
puVar4[3] = 0x1f;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(8);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CScriptConvarAccessor_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptConvarAccessor*,char_const*(CScriptConvarAccessor::*)(char_const*,int),char_const*,char_const*,int>
::Call;
puVar4[10] = CScriptConvarAccessor::GetClientConvarValue;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptConvarAccessor_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
puVar4[2] =
"SetValue(name, value) : sets the value of the convar. Supported types are bool, int, float, string."
;
*puVar4 = "SetValue";
puVar4[1] = "SetValue";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(8);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x21;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
puVar4[9] = CMemberScriptBinding2<CScriptConvarAccessor*,void(CScriptConvarAccessor::*)(char_const*,CVariantBase<CVariantDefaultAllocator>),void,char_const*,CVariantBase<CVariantDefaultAllocator>>
::Call;
puVar4[10] = CScriptConvarAccessor::SetValue;
puVar4[0xb] = 1;
return (ScriptClassDesc_t *)g_CScriptConvarAccessor_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CScriptConvarAccessor_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.