L L4D2node

GetScriptDesc<CScriptConvarAccessor>

0x00b49430 · 925 bytes · __cdecl

_Z13GetScriptDescI21CScriptConvarAccessorEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor*) */

ScriptClassDesc_t * GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor *param_1)

{
  undefined4 uVar1;
  int iVar2;
  void *pvVar3;
  undefined4 *puVar4;
  int local_20 [4];
  
  if (GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor*)::bInitialized == '\0') {
    GetScriptDesc<CScriptConvarAccessor>(CScriptConvarAccessor*)::bInitialized = 1;
    g_CScriptConvarAccessor_ScriptDesc._8_4_ = s__Access_to_convar_functions_00d4bd0b;
    g_CScriptConvarAccessor_ScriptDesc._0_4_ = (int)"m_ModifiedConvars" + 10;
    g_CScriptConvarAccessor_ScriptDesc._4_4_ = s_CScriptConvarAccessor_00d4bd27;
    g_CScriptConvarAccessor_ScriptDesc._12_4_ = 0;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptConvarAccessor_ScriptDesc + 0x10),
                         g_CScriptConvarAccessor_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
    puVar4[2] = "GetFloat(name) : returns the convar as a float. May return null if no such convar."
    ;
    *puVar4 = "GetFloat";
    puVar4[1] = "GetFloat";
    puVar4[3] = 0x21;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 1) {
      puVar4[5] = 1;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(4);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],4);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CScriptConvarAccessor_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding1<CScriptConvarAccessor*,CVariantBase<CVariantDefaultAllocator>(CScriptConvarAccessor::*)(char_const*),CVariantBase<CVariantDefaultAllocator>,char_const*>
                ::Call;
    puVar4[10] = CScriptConvarAccessor::GetFloat;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptConvarAccessor_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
    puVar4[2] = 
    "GetFloat(name) : returns the convar as a string. May return null if no such convar.";
    *puVar4 = "GetStr";
    puVar4[1] = "GetStr";
    puVar4[3] = 0x21;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 1) {
      puVar4[5] = 1;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(4);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],4);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CScriptConvarAccessor_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding1<CScriptConvarAccessor*,CVariantBase<CVariantDefaultAllocator>(CScriptConvarAccessor::*)(char_const*),CVariantBase<CVariantDefaultAllocator>,char_const*>
                ::Call;
    puVar4[10] = CScriptConvarAccessor::GetStr;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptConvarAccessor_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
    puVar4[2] = 
    "GetClientConvarValue(name) : returns the convar value for the entindex as a string.";
    *puVar4 = "GetClientConvarValue";
    puVar4[1] = "GetClientConvarValue";
    puVar4[3] = 0x1f;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(8);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CScriptConvarAccessor_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptConvarAccessor*,char_const*(CScriptConvarAccessor::*)(char_const*,int),char_const*,char_const*,int>
                ::Call;
    puVar4[10] = CScriptConvarAccessor::GetClientConvarValue;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptConvarAccessor_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptConvarAccessor_ScriptDesc._16_4_);
    puVar4[2] = 
    "SetValue(name, value) : sets the value of the convar. Supported types are bool, int, float, string."
    ;
    *puVar4 = "SetValue";
    puVar4[1] = "SetValue";
    puVar4[3] = 0;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(8);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x21;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    puVar4[9] = CMemberScriptBinding2<CScriptConvarAccessor*,void(CScriptConvarAccessor::*)(char_const*,CVariantBase<CVariantDefaultAllocator>),void,char_const*,CVariantBase<CVariantDefaultAllocator>>
                ::Call;
    puVar4[10] = CScriptConvarAccessor::SetValue;
    puVar4[0xb] = 1;
    return (ScriptClassDesc_t *)g_CScriptConvarAccessor_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CScriptConvarAccessor_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)