L L4D2node

CScriptEntityOutputs::GetOutputTable

0x00b5a910 · 422 bytes · __thiscall

_ZN20CScriptEntityOutputs14GetOutputTableEP9HSCRIPT__PKcS1_i

Decompiled

undefined (5 params)

/* CScriptEntityOutputs::GetOutputTable(HSCRIPT__*, char const*, HSCRIPT__*, int) */

void __thiscall
CScriptEntityOutputs::GetOutputTable
          (CScriptEntityOutputs *this,HSCRIPT__ *param_1,char *param_2,HSCRIPT__ *param_3,
          int param_4)

{
  code *pcVar1;
  ScriptClassDesc_t *pSVar2;
  CBaseEntity *this_00;
  int iVar3;
  undefined1 *puVar4;
  undefined4 *puVar5;
  void *local_28 [2];
  undefined2 local_20;
  ushort local_1e;
  
  if (param_1 != (HSCRIPT__ *)0x0) {
    pcVar1 = *(code **)(*g_pScriptVM + 0x68);
    pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    this_00 = (CBaseEntity *)(*pcVar1)(g_pScriptVM,param_1,pSVar2);
    if ((((this_00 != (CBaseEntity *)0x0) && (param_3 != (HSCRIPT__ *)0x0)) && (-1 < param_4)) &&
       ((iVar3 = CBaseEntity::FindNamedOutput(this_00,param_2), iVar3 != 0 &&
        (puVar5 = *(undefined4 **)(iVar3 + 0x14), puVar5 != (undefined4 *)0x0)))) {
      iVar3 = 0;
      if (param_4 != 0) {
        do {
          puVar5 = (undefined4 *)puVar5[6];
          iVar3 = iVar3 + 1;
          if (puVar5 == (undefined4 *)0x0) {
            return;
          }
        } while (param_4 != iVar3);
      }
      puVar4 = (undefined1 *)*puVar5;
      if (puVar4 == (undefined1 *)0x0) {
        puVar4 = &DAT_00d539c2;
      }
      (**(code **)(*g_pScriptVM + 0x74))(g_pScriptVM,param_3,"target",puVar4);
      puVar4 = (undefined1 *)puVar5[1];
      if (puVar4 == (undefined1 *)0x0) {
        puVar4 = &DAT_00d539c2;
      }
      (**(code **)(*g_pScriptVM + 0x74))(g_pScriptVM,param_3,"input",puVar4);
      puVar4 = (undefined1 *)puVar5[2];
      if (puVar4 == (undefined1 *)0x0) {
        puVar4 = &DAT_00d539c2;
      }
      (**(code **)(*g_pScriptVM + 0x74))(g_pScriptVM,param_3,"parameter",puVar4);
      local_28[0] = (void *)puVar5[3];
      local_20 = 1;
      local_1e = 0;
                    /* try { // try from 00b5aa5e to 00b5aa5f has its CatchHandler @ 00b5aac2 */
      (**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_3,"delay",local_28);
      if ((local_1e & 1) != 0) {
        free(local_28[0]);
      }
      local_28[0] = (void *)puVar5[4];
      local_20 = 5;
      local_1e = 0;
                    /* try { // try from 00b5aaa6 to 00b5aaa7 has its CatchHandler @ 00b5aad4 */
      (**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_3,"times_to_fire",local_28);
      if ((local_1e & 1) != 0) {
        free(local_28[0]);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)