GetScriptDesc<CScriptEntityOutputs>
0x00b49810 · 1677 bytes · __cdecl
_Z13GetScriptDescI20CScriptEntityOutputsEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CScriptEntityOutputs>(CScriptEntityOutputs*) */
ScriptClassDesc_t * GetScriptDesc<CScriptEntityOutputs>(CScriptEntityOutputs *param_1)
{
CUtlVector<int,CUtlMemory<int,int>> *pCVar1;
undefined4 uVar2;
int iVar3;
void *pvVar4;
undefined4 *puVar5;
int local_20 [4];
if (GetScriptDesc<CScriptEntityOutputs>(CScriptEntityOutputs*)::bInitialized == '\0') {
GetScriptDesc<CScriptEntityOutputs>(CScriptEntityOutputs*)::bInitialized = 1;
g_CScriptEntityOutputs_ScriptDesc._8_4_ = s__Used_to_access_entity_output_da_00d4d508;
g_CScriptEntityOutputs_ScriptDesc._0_4_ = s_CScriptEntityOutputs_00d4bd62;
g_CScriptEntityOutputs_ScriptDesc._4_4_ = s_CScriptEntityOutputs_00d4bd62;
g_CScriptEntityOutputs_ScriptDesc._12_4_ = 0;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityOutputs_ScriptDesc + 0x10),
g_CScriptEntityOutputs_ScriptDesc._28_4_);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityOutputs_ScriptDesc._16_4_);
puVar5[2] = "Arguments: ( entity, outputName ) - returns the number of array elements";
*puVar5 = "GetNumElements";
puVar5[1] = "GetNumElements";
puVar5[3] = 5;
puVar5[6] = 1;
if ((int)puVar5[5] < 2) {
puVar5[5] = 2;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(8);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],8);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
uVar2 = g_CScriptEntityOutputs_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding2<CScriptEntityOutputs*,int(CScriptEntityOutputs::*)(HSCRIPT__*,char_const*),int,HSCRIPT__*,char_const*>
::Call;
puVar5[10] = CScriptEntityOutputs::GetNumElements;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityOutputs_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityOutputs_ScriptDesc._16_4_);
puVar5[2] =
"Arguments: ( entity, outputName, table, arrayElement ) - returns a table of output information"
;
*puVar5 = "GetOutputTable";
puVar5[1] = "GetOutputTable";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 4) {
puVar5[5] = 4;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(0x10);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],0x10);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
uVar2 = g_CScriptEntityOutputs_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding4<CScriptEntityOutputs*,void(CScriptEntityOutputs::*)(HSCRIPT__*,char_const*,HSCRIPT__*,int),void,HSCRIPT__*,char_const*,HSCRIPT__*,int>
::Call;
puVar5[10] = CScriptEntityOutputs::GetOutputTable;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityOutputs_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityOutputs_ScriptDesc._16_4_);
puVar5[2] = "Arguments: ( entity, outputName ) - returns true if the output exists";
*puVar5 = "HasOutput";
puVar5[1] = "HasOutput";
puVar5[3] = 6;
puVar5[6] = 1;
if ((int)puVar5[5] < 2) {
puVar5[5] = 2;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(8);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],8);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
uVar2 = g_CScriptEntityOutputs_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding2<CScriptEntityOutputs*,bool(CScriptEntityOutputs::*)(HSCRIPT__*,char_const*),bool,HSCRIPT__*,char_const*>
::Call;
puVar5[10] = CScriptEntityOutputs::HasOutput;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityOutputs_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityOutputs_ScriptDesc._16_4_);
puVar5[2] =
"Arguments: ( entity, outputName ) - returns true if an action exists for the output";
*puVar5 = "HasAction";
puVar5[1] = "HasAction";
puVar5[3] = 6;
puVar5[6] = 1;
if ((int)puVar5[5] < 2) {
puVar5[5] = 2;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(8);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],8);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
uVar2 = g_CScriptEntityOutputs_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding2<CScriptEntityOutputs*,bool(CScriptEntityOutputs::*)(HSCRIPT__*,char_const*),bool,HSCRIPT__*,char_const*>
::Call;
puVar5[10] = CScriptEntityOutputs::HasAction;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityOutputs_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityOutputs_ScriptDesc._16_4_);
puVar5[2] =
"Arguments: ( entity, outputName, targetName, inputName, parameter, delay, timesToFire ) - add a new output to the entity"
;
*puVar5 = "AddOutput";
puVar5[1] = "AddOutput";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 7) {
puVar5[5] = 7;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(0x1c);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],0x1c);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
uVar2 = g_CScriptEntityOutputs_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding7<CScriptEntityOutputs*,void(CScriptEntityOutputs::*)(HSCRIPT__*,char_const*,char_const*,char_const*,char_const*,float,int),void,HSCRIPT__*,char_const*,char_const*,char_const*,char_const*,float,int>
::Call;
puVar5[10] = CScriptEntityOutputs::AddOutput;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityOutputs_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityOutputs_ScriptDesc._16_4_);
puVar5[2] =
"Arguments: ( entity, outputName, targetName, inputName, parameter ) - remove an output from the entity"
;
*puVar5 = "RemoveOutput";
puVar5[1] = "RemoveOutput";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 5) {
puVar5[5] = 5;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(0x14);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],0x14);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar5[7],local_20);
puVar5[9] = CMemberScriptBinding5<CScriptEntityOutputs*,void(CScriptEntityOutputs::*)(HSCRIPT__*,char_const*,char_const*,char_const*,char_const*),void,HSCRIPT__*,char_const*,char_const*,char_const*,char_const*>
::Call;
puVar5[10] = CScriptEntityOutputs::RemoveOutput;
puVar5[0xb] = 1;
return (ScriptClassDesc_t *)g_CScriptEntityOutputs_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CScriptEntityOutputs_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.