CScriptEntityOutputs::RemoveOutput
0x00b58d60 · 185 bytes · __cdecl
_ZN20CScriptEntityOutputs12RemoveOutputEP9HSCRIPT__PKcS3_S3_S3_
Decompiled
undefined (5 params)
/* CScriptEntityOutputs::RemoveOutput(HSCRIPT__*, char const*, char const*, char const*, char
const*) */
void CScriptEntityOutputs::RemoveOutput
(HSCRIPT__ *param_1,char *param_2,char *param_3,char *param_4,char *param_5)
{
code *pcVar1;
ScriptClassDesc_t *pSVar2;
CBaseEntity *this;
CEventAction *this_00;
int iVar3;
if (param_2 != (char *)0x0) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
this = (CBaseEntity *)(*pcVar1)(g_pScriptVM,param_2,pSVar2);
if (this != (CBaseEntity *)0x0) {
this_00 = (CEventAction *)CBaseEntity::FindNamedOutput(this,param_3);
if (this_00 != (CEventAction *)0x0) {
iVar3 = _V_strcmp(param_4,"");
if (iVar3 != 0) {
CBaseEntityOutput::ScriptRemoveEventAction
(this_00,*(char **)(this_00 + 0x14),param_4,param_5);
return;
}
CBaseEntityOutput::DeleteAllElements((CBaseEntityOutput *)this_00);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.