L L4D2node

CScriptResponseCriteria::GetTable

0x00b45130 · 221 bytes · __thiscall

_ZN23CScriptResponseCriteria8GetTableEP9HSCRIPT__S1_

Decompiled

undefined (3 params)

/* CScriptResponseCriteria::GetTable(HSCRIPT__*, HSCRIPT__*) */

void __thiscall
CScriptResponseCriteria::GetTable
          (CScriptResponseCriteria *this,HSCRIPT__ *param_1,HSCRIPT__ *param_2)

{
  code *pcVar1;
  ScriptClassDesc_t *pSVar2;
  int *piVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  int iVar6;
  int iVar7;
  AI_CriteriaSet local_3c [18];
  short local_2a;
  
  if (param_1 != (HSCRIPT__ *)0x0) {
    pcVar1 = *(code **)(*g_pScriptVM + 0x68);
    pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    piVar3 = (int *)(*pcVar1)(g_pScriptVM,param_1,pSVar2);
    if ((piVar3 != (int *)0x0) && (param_2 != (HSCRIPT__ *)0x0)) {
      AI_CriteriaSet::AI_CriteriaSet(local_3c);
                    /* try { // try from 00b45199 to 00b45201 has its CatchHandler @ 00b45216 */
      (**(code **)(*piVar3 + 0x200))(piVar3,local_3c);
      iVar7 = 0;
      while( true ) {
        iVar6 = AI_CriteriaSet::GetCount(local_3c);
        if (iVar6 <= iVar7) break;
        if ((-1 < iVar7) && (iVar7 < local_2a)) {
          pcVar1 = *(code **)(*g_pScriptVM + 0x74);
          uVar4 = AI_CriteriaSet::GetValue(local_3c,iVar7);
          uVar5 = AI_CriteriaSet::GetName(local_3c,iVar7);
          (*pcVar1)(g_pScriptVM,param_2,uVar5,uVar4);
        }
        iVar7 = iVar7 + 1;
      }
      AI_CriteriaSet::~AI_CriteriaSet(local_3c);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)