L L4D2node

GetScriptDesc<CScriptResponseCriteria>

0x00b49100 · 754 bytes · __cdecl

_Z13GetScriptDescI23CScriptResponseCriteriaEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria*) */

ScriptClassDesc_t * GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria *param_1)

{
  undefined4 uVar1;
  int iVar2;
  void *pvVar3;
  undefined4 *puVar4;
  int local_20 [4];
  
  if (GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria*)::bInitialized == '\0') {
    GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria*)::bInitialized = 1;
    g_CScriptResponseCriteria_ScriptDesc._8_4_ = s__Used_to_get_response_criteria_00d4d2c4;
    g_CScriptResponseCriteria_ScriptDesc._0_4_ = s_CScriptResponseCriteria_00d4bcdd;
    g_CScriptResponseCriteria_ScriptDesc._4_4_ = s_CScriptResponseCriteria_00d4bcdd;
    g_CScriptResponseCriteria_ScriptDesc._12_4_ = 0;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptResponseCriteria_ScriptDesc + 0x10),
                         g_CScriptResponseCriteria_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptResponseCriteria_ScriptDesc._16_4_);
    puVar4[2] = "Arguments: ( entity, criteriaName ) - returns a string";
    *puVar4 = "GetValue";
    puVar4[1] = "GetValue";
    puVar4[3] = 0x1f;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(8);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CScriptResponseCriteria_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptResponseCriteria*,char_const*(CScriptResponseCriteria::*)(HSCRIPT__*,char_const*),char_const*,HSCRIPT__*,char_const*>
                ::Call;
    puVar4[10] = CScriptResponseCriteria::GetValue;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptResponseCriteria_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptResponseCriteria_ScriptDesc._16_4_);
    puVar4[2] = "Arguments: ( entity, table ) - returns a table of all criteria";
    *puVar4 = "GetTable";
    puVar4[1] = "GetTable";
    puVar4[3] = 0;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(8);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CScriptResponseCriteria_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptResponseCriteria*,void(CScriptResponseCriteria::*)(HSCRIPT__*,HSCRIPT__*),void,HSCRIPT__*,HSCRIPT__*>
                ::Call;
    puVar4[10] = CScriptResponseCriteria::GetTable;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptResponseCriteria_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptResponseCriteria_ScriptDesc._16_4_);
    puVar4[2] = "Arguments: ( entity, criteriaName ) - returns true if the criterion exists";
    *puVar4 = "HasCriterion";
    puVar4[1] = "HasCriterion";
    puVar4[3] = 6;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(8);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    puVar4[9] = CMemberScriptBinding2<CScriptResponseCriteria*,bool(CScriptResponseCriteria::*)(HSCRIPT__*,char_const*),bool,HSCRIPT__*,char_const*>
                ::Call;
    puVar4[10] = CScriptResponseCriteria::HasCriterion;
    puVar4[0xb] = 1;
    return (ScriptClassDesc_t *)g_CScriptResponseCriteria_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CScriptResponseCriteria_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)