GetScriptDesc<CScriptResponseCriteria>
0x00b49100 · 754 bytes · __cdecl
_Z13GetScriptDescI23CScriptResponseCriteriaEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria*) */
ScriptClassDesc_t * GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria *param_1)
{
undefined4 uVar1;
int iVar2;
void *pvVar3;
undefined4 *puVar4;
int local_20 [4];
if (GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria*)::bInitialized == '\0') {
GetScriptDesc<CScriptResponseCriteria>(CScriptResponseCriteria*)::bInitialized = 1;
g_CScriptResponseCriteria_ScriptDesc._8_4_ = s__Used_to_get_response_criteria_00d4d2c4;
g_CScriptResponseCriteria_ScriptDesc._0_4_ = s_CScriptResponseCriteria_00d4bcdd;
g_CScriptResponseCriteria_ScriptDesc._4_4_ = s_CScriptResponseCriteria_00d4bcdd;
g_CScriptResponseCriteria_ScriptDesc._12_4_ = 0;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptResponseCriteria_ScriptDesc + 0x10),
g_CScriptResponseCriteria_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptResponseCriteria_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( entity, criteriaName ) - returns a string";
*puVar4 = "GetValue";
puVar4[1] = "GetValue";
puVar4[3] = 0x1f;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(8);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CScriptResponseCriteria_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptResponseCriteria*,char_const*(CScriptResponseCriteria::*)(HSCRIPT__*,char_const*),char_const*,HSCRIPT__*,char_const*>
::Call;
puVar4[10] = CScriptResponseCriteria::GetValue;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptResponseCriteria_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptResponseCriteria_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( entity, table ) - returns a table of all criteria";
*puVar4 = "GetTable";
puVar4[1] = "GetTable";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(8);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CScriptResponseCriteria_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptResponseCriteria*,void(CScriptResponseCriteria::*)(HSCRIPT__*,HSCRIPT__*),void,HSCRIPT__*,HSCRIPT__*>
::Call;
puVar4[10] = CScriptResponseCriteria::GetTable;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptResponseCriteria_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CScriptResponseCriteria_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( entity, criteriaName ) - returns true if the criterion exists";
*puVar4 = "HasCriterion";
puVar4[1] = "HasCriterion";
puVar4[3] = 6;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(8);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
puVar4[9] = CMemberScriptBinding2<CScriptResponseCriteria*,bool(CScriptResponseCriteria::*)(HSCRIPT__*,char_const*),bool,HSCRIPT__*,char_const*>
::Call;
puVar4[10] = CScriptResponseCriteria::HasCriterion;
puVar4[0xb] = 1;
return (ScriptClassDesc_t *)g_CScriptResponseCriteria_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CScriptResponseCriteria_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.