Script_HUDPlace
0x00b43510 · 83 bytes · __cdecl
_ZL15Script_HUDPlaceiffff
Decompiled
undefined (5 params)
/* Script_HUDPlace(int, float, float, float, float) */
void Script_HUDPlace(int param_1,float param_2,float param_3,float param_4,float param_5)
{
CScriptHud::HUDSetPosition
((CScriptHud *)(*(int *)(TheDirector + 0x648) + 0x15c),param_1,param_2,param_3,param_4,
param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.