CScriptHud::HUDSetPosition
0x00905be0 · 294 bytes · __thiscall
_ZN10CScriptHud14HUDSetPositionEiffff
Decompiled
undefined (6 params)
/* CScriptHud::HUDSetPosition(int, float, float, float, float) */
void __thiscall
CScriptHud::HUDSetPosition
(CScriptHud *this,int param_1,float param_2,float param_3,float param_4,float param_5)
{
int iVar1;
int iVar2;
float local_1c;
float local_18;
float local_14;
float local_10;
iVar2 = g_pGameRules;
local_1c = param_2;
iVar1 = memcmp((void *)(g_pGameRules + 0x554 + param_1 * 4),&local_1c,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(iVar2 + 0x554 + param_1 * 4) = param_2;
iVar2 = g_pGameRules;
}
local_18 = param_3;
iVar1 = memcmp((void *)(iVar2 + 0x590 + param_1 * 4),&local_18,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(iVar2 + 0x590 + param_1 * 4) = param_3;
iVar2 = g_pGameRules;
}
local_14 = param_4;
iVar1 = memcmp((void *)(iVar2 + 0x5cc + param_1 * 4),&local_14,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(iVar2 + 0x5cc + param_1 * 4) = param_4;
iVar2 = g_pGameRules;
}
local_10 = param_5;
iVar1 = memcmp((void *)(iVar2 + 0x608 + param_1 * 4),&local_10,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(iVar2 + 0x608 + param_1 * 4) = param_5;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.