Script_FileToString
0x00b430c0 · 341 bytes · __cdecl
_ZL19Script_FileToStringPKc
Decompiled
undefined (1 param)
/* Script_FileToString(char const*) */
undefined1 * Script_FileToString(char *param_1)
{
bool bVar1;
int iVar2;
uint uVar3;
int iVar4;
undefined1 *puVar5;
int in_GS_OFFSET;
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
bVar1 = CreateAndValidateFileLocation<260u>(local_124,param_1);
if (bVar1) {
iVar2 = (**(code **)(*(int *)(g_pFullFileSystem + 4) + 8))
(g_pFullFileSystem + 4,local_124,"r","DEFAULT_WRITE_PATH");
if (iVar2 - 1U < 0xfffffffe) {
(**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x10))(g_pFullFileSystem + 4,iVar2,0,2);
uVar3 = (**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x14))(g_pFullFileSystem + 4,iVar2);
if (uVar3 < 0x4001) {
(**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x10))(g_pFullFileSystem + 4,iVar2,0,0);
iVar4 = (*(code *)**(undefined4 **)(g_pFullFileSystem + 4))
(g_pFullFileSystem + 4,fileReadBuf,uVar3,iVar2);
fileReadBuf[iVar4] = 0;
(**(code **)(*(int *)(g_pFullFileSystem + 4) + 0xc))(g_pFullFileSystem + 4,iVar2);
puVar5 = fileReadBuf;
goto LAB_00b431d5;
}
Warning("File %s (from %s) is len %d too long for a ScriptFileRead\n",local_124,param_1,uVar3)
;
}
}
puVar5 = (undefined1 *)0x0;
LAB_00b431d5:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return puVar5;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.