CreateAndValidateFileLocation<260u>
0x00b42f30 · 390 bytes · __regparm3
_Z29CreateAndValidateFileLocationILj260EEbRAT__cPKc
Decompiled
bool (2 params)
/* bool CreateAndValidateFileLocation<260u>(char (&) [260u], char const*) */
bool __regparm3 CreateAndValidateFileLocation<260u>(char *param_1,char *param_2)
{
char cVar1;
bool bVar2;
int iVar3;
int in_GS_OFFSET;
char local_638 [260];
char local_534 [260];
char local_430 [260];
char local_32c [260];
char local_228 [260];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_MakeAbsolutePath(local_638,0x104,"ems",(char *)0x0);
V_FixupPathName(local_32c,0x104,param_2);
V_snprintf(local_534,0x104,"ems%c%s",0x2f,local_32c);
V_MakeAbsolutePath(local_430,0x104,local_534,(char *)0x0);
cVar1 = V_MakeRelativePath(local_430,local_638,local_228,0x104);
if (cVar1 != '\0') {
iVar3 = V_stristr(local_228,"..");
if (iVar3 == 0) {
V_ExtractFilePath(local_534,local_124,0x104);
(**(code **)(*g_pFullFileSystem + 0x48))(g_pFullFileSystem,local_124,"DEFAULT_WRITE_PATH");
V_snprintf(param_1,0x104,"ems%c%s",0x2f,local_228);
bVar2 = true;
goto LAB_00b4301b;
}
}
Warning("Invalid file location: %s\n",local_430);
bVar2 = false;
LAB_00b4301b:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return bVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.