CBaseServerVehicle::GetLocalAttachmentAtTime
0x00b39d20 · 366 bytes · __thiscall
_ZN18CBaseServerVehicle24GetLocalAttachmentAtTimeEiifP6VectorP6QAngle
Decompiled
undefined (6 params)
/* CBaseServerVehicle::GetLocalAttachmentAtTime(int, int, float, Vector*, QAngle*) */
undefined4 __thiscall
CBaseServerVehicle::GetLocalAttachmentAtTime
(CBaseServerVehicle *this,int param_1,int param_2,float param_3,Vector *param_4,
QAngle *param_5)
{
float fVar1;
CBaseEdict *pCVar2;
CBaseAnimating *this_00;
undefined4 uVar3;
int iVar4;
int iVar5;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
this_00 = (CBaseAnimating *)(**(code **)(**(int **)(this + 0x2c) + 0xf0))(*(int **)(this + 0x2c));
uVar3 = 0;
if (this_00 != (CBaseAnimating *)0x0) {
iVar5 = *(int *)(this_00 + 0x494);
fVar1 = *(float *)(this_00 + 0x490);
CBaseAnimating::SetSequence(this_00,param_1);
if (param_3 != *(float *)(this_00 + 0x490)) {
if (this_00[0x6c] == (CBaseAnimating)0x0) {
pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseAnimating)((byte)this_00[0x70] | 1);
}
*(float *)(this_00 + 0x490) = param_3;
}
CBaseAnimating::InvalidateBoneCache(this_00);
CBaseAnimating::GetAttachmentLocal(this_00,param_2,(Vector *)&local_34,(QAngle *)&local_28);
if (param_4 != (Vector *)0x0) {
*(undefined4 *)param_4 = local_34;
*(undefined4 *)(param_4 + 4) = local_30;
*(undefined4 *)(param_4 + 8) = local_2c;
}
if (param_5 != (QAngle *)0x0) {
*(undefined4 *)param_5 = local_28;
*(undefined4 *)(param_5 + 4) = local_24;
*(undefined4 *)(param_5 + 8) = local_20;
}
CBaseAnimating::SetSequence(this_00,iVar5);
if (fVar1 != *(float *)(this_00 + 0x490)) {
if (this_00[0x6c] == (CBaseAnimating)0x0) {
pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseAnimating)((byte)this_00[0x70] | 1);
}
*(float *)(this_00 + 0x490) = fVar1;
}
CBaseAnimating::InvalidateBoneCache(this_00);
uVar3 = 1;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.