L L4D2node

CPropVehicleDriveable::ExitVehicle

0x00b34320 · 694 bytes · __cdecl

_ZN21CPropVehicleDriveable11ExitVehicleEi

Decompiled

undefined (1 param)

/* CPropVehicleDriveable::ExitVehicle(int) */

void CPropVehicleDriveable::ExitVehicle(int param_1)

{
  uint uVar1;
  CBaseEntity *pCVar2;
  CBaseEdict *pCVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  int iVar6;
  undefined *puVar7;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  uVar1 = *(uint *)(param_1 + 0x15e8);
  if ((((uVar1 != 0xffffffff) &&
       (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
     (pCVar2 = *(CBaseEntity **)(puVar7 + 4), pCVar2 != (CBaseEntity *)0x0)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar3 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar6 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(undefined4 *)(param_1 + 0x15e8) = 0xffffffff;
    *(uint *)(pCVar2 + 0x1cb4) = *(uint *)(pCVar2 + 0x1cb4) & 0xffffffdf;
    COutputEvent::FireOutput((COutputEvent *)(param_1 + 0x1570),pCVar2,(CBaseEntity *)param_1,0.0);
    local_38 = 0;
    variant_t::Set((variant_t *)(param_1 + 0x15b8),1,&local_38);
    local_30 = *(undefined4 *)(param_1 + 0x15b8);
    local_2c = *(undefined4 *)(param_1 + 0x15bc);
    local_28 = *(undefined4 *)(param_1 + 0x15c0);
    local_24 = *(undefined4 *)(param_1 + 0x15c4);
    local_20 = *(undefined4 *)(param_1 + 0x15c8);
    CBaseEntityOutput::FireOutput
              ((CBaseEntityOutput *)(param_1 + 0x15b8),&local_30,pCVar2,param_1,0);
    local_34 = 0;
    variant_t::Set((variant_t *)(param_1 + 0x15d0),1,&local_34);
    local_30 = *(undefined4 *)(param_1 + 0x15d0);
    local_2c = *(undefined4 *)(param_1 + 0x15d4);
    local_28 = *(undefined4 *)(param_1 + 0x15d8);
    local_24 = *(undefined4 *)(param_1 + 0x15dc);
    local_20 = *(undefined4 *)(param_1 + 0x15e0);
    CBaseEntityOutput::FireOutput
              ((CBaseEntityOutput *)(param_1 + 0x15d0),&local_30,pCVar2,param_1,0);
    if (*(int *)(param_1 + 0x15ec) != 0) {
      if (*(char *)(param_1 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
      }
      *(undefined4 *)(param_1 + 0x15ec) = 0;
    }
    if (*(float *)(&DAT_000015f4 + param_1) != 0.0) {
      if (*(char *)(param_1 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
      }
      *(undefined4 *)(&DAT_000015f4 + param_1) = 0;
    }
    CFourWheelVehiclePhysics::TurnOff((CFourWheelVehiclePhysics *)(param_1 + 0x13f8));
    (**(code **)(**(int **)(param_1 + 0x141c) + 0x34))(*(int **)(param_1 + 0x141c));
    uVar4 = r_JeepFOV._28_4_;
    iVar6 = *(int *)(param_1 + 0x1554);
    *(undefined4 *)(iVar6 + 500) = vec3_origin;
    uVar5 = DAT_01053d4c;
    *(undefined1 *)(iVar6 + 0x1de) = 0;
    *(undefined4 *)(iVar6 + 0x1f8) = uVar5;
    *(undefined4 *)(iVar6 + 0x1fc) = DAT_01053d50;
    *(undefined4 *)(iVar6 + 0x1e8) = vec3_angle;
    *(undefined4 *)(iVar6 + 0x1ec) = DAT_01053d40;
    *(undefined4 *)(iVar6 + 0x1f0) = DAT_01053d44;
    *(undefined4 *)(iVar6 + 0x1b8) = *(undefined4 *)(uVar4 + 0x2c);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)