L L4D2node

CFourWheelServerVehicle::NPC_DriveVehicle

0x00b32bf0 · 337 bytes · __thiscall

_ZN23CFourWheelServerVehicle16NPC_DriveVehicleEv

Decompiled

undefined (1 param)

/* CFourWheelServerVehicle::NPC_DriveVehicle() */

void __thiscall CFourWheelServerVehicle::NPC_DriveVehicle(CFourWheelServerVehicle *this)

{
  undefined **local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  float local_5c;
  float local_58;
  undefined4 local_54;
  uint local_50;
  undefined1 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined2 local_3c;
  undefined2 local_3a;
  undefined1 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_3c = 0;
  local_3a = 0;
  local_68 = 0;
  local_64 = 0;
  local_60 = 0;
  local_50 = *(uint *)(this + 0x34);
  local_54 = 0;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = 0;
  local_74 = &PTR__CUserCmd_00c15058;
  local_70 = 0;
  local_6c = 0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 0;
  local_40 = 0;
  local_5c = ((float)(local_50 & 8) - (float)(local_50 & 0x10)) * 200.0;
  local_38 = 0;
  local_58 = ((float)(local_50 & 0x400) - (float)(local_50 & 0x200)) * 200.0;
  (**(code **)(**(int **)(this + 0x2c) + 0x3c4))
            (*(int **)(this + 0x2c),*(undefined4 *)(gpGlobals + 0x10),&local_74,
             local_50 & (*(uint *)(this + 0x38) ^ local_50),
             ~local_50 & (*(uint *)(this + 0x38) ^ local_50));
  *(undefined4 *)(this + 0x38) = *(undefined4 *)(this + 0x34);
  CFourWheelVehiclePhysics::SetSteering
            ((CFourWheelVehiclePhysics *)(*(int *)(this + 0x2c) + 0x13f8),*(float *)(this + 0x3c),
             0.0);
  *(uint *)(this + 0x34) = *(uint *)(this + 0x34) & 0xfffff7fe;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)