L L4D2node

CFourWheelVehiclePhysics::SetSteering

0x006ad840 · 86 bytes · __thiscall

_ZN24CFourWheelVehiclePhysics11SetSteeringEff

Decompiled

undefined (3 params)

/* CFourWheelVehiclePhysics::SetSteering(float, float) */

void __thiscall
CFourWheelVehiclePhysics::SetSteering(CFourWheelVehiclePhysics *this,float param_1,float param_2)

{
  longdouble lVar1;
  
  if (param_2 == 0.0) {
    *(float *)(this + 0x10) = param_1;
    return;
  }
  lVar1 = (longdouble)Approach(param_1,*(float *)(this + 0x10),param_2);
  *(float *)(this + 0x10) = (float)lVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)