L L4D2node

dump_entity_sizes

0x00b2fc50 · 20 bytes · __cdecl

_ZL17dump_entity_sizesRK8CCommand

Decompiled

undefined (1 param)

/* dump_entity_sizes(CCommand const&) */

void dump_entity_sizes(CCommand *param_1)

{
  CEntityFactoryDictionary *this;
  
  this = (CEntityFactoryDictionary *)EntityFactoryDictionary();
  CEntityFactoryDictionary::ReportEntitySizes(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)