L L4D2node

_GLOBAL__sub_I_sv_sync_anims_spawn

0x003d9bb0 · 1089 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_sv_sync_anims_spawn(void)

{
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)sv_sync_anims_spawn,"sv_sync_anims_spawn","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,sv_sync_anims_spawn,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)dumpentityfactories,"dumpentityfactories",DumpEntityFactories_f,
             "Lists all entity factory names.",0x4004,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,dumpentityfactories,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)dump_entity_sizes_command,"dump_entity_sizes",dump_entity_sizes,
             "Print sizeof(entclass)",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,dump_entity_sizes_command,&__dso_handle);
  CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_PrecacheOtherList,"CPrecacheOtherList");
  g_PrecacheOtherList._0_4_ = &PTR_Name_00d48d28;
                    /* try { // try from 003d9d68 to 003d9d6c has its CatchHandler @ 003d9ff1 */
  CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(g_PrecacheOtherList + 0xc),0,0x10,false);
  __cxa_atexit(CPrecacheOtherList::~CPrecacheOtherList,g_PrecacheOtherList,&__dso_handle);
  CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_CheckClient,"CCheckClient");
  g_CheckClient._0_4_ = &PTR_Name_00d48d88;
  __cxa_atexit(CCheckClient::~CCheckClient,g_CheckClient,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_strict_notarget,"sv_strict_notarget","0",0,
                 "If set, notarget will cause entities to never think they are in the pvs");
  __cxa_atexit(ConVar::~ConVar,sv_strict_notarget,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)kdtree_test,"kdtree_test",CC_KDTreeTest,
             "Tests spatial partition for entities queries.",0x4000,(int_____char_const__char *)0x0)
  ;
  __cxa_atexit(ConCommand::~ConCommand,kdtree_test,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)voxeltree_view,"voxeltree_view",CC_VoxelTreeView,
             "View entities in the voxel-tree.",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,voxeltree_view,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)voxeltree_playerview,"voxeltree_playerview",CC_VoxelTreePlayerView,
             "View entities in the voxel-tree at the player position.",0x4000,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,voxeltree_playerview,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)voxeltree_box,"voxeltree_box",CC_VoxelTreeBox,
             "View entities in the voxel-tree inside box <Vector(min), Vector(max)>.",0x4000,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,voxeltree_box,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)voxeltree_sphere,"voxeltree_sphere",CC_VoxelTreeSphere,
             "View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.",0x4000
             ,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,voxeltree_sphere,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)collision_test,"collision_test",CC_CollisionTest,"Tests collision system"
             ,0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,collision_test,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)