_GLOBAL__sub_I_sv_sync_anims_spawn
0x003d9bb0 · 1089 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_sv_sync_anims_spawn(void)
{
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)sv_sync_anims_spawn,"sv_sync_anims_spawn","0",0x4000);
__cxa_atexit(ConVar::~ConVar,sv_sync_anims_spawn,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)dumpentityfactories,"dumpentityfactories",DumpEntityFactories_f,
"Lists all entity factory names.",0x4004,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,dumpentityfactories,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)dump_entity_sizes_command,"dump_entity_sizes",dump_entity_sizes,
"Print sizeof(entclass)",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,dump_entity_sizes_command,&__dso_handle);
CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_PrecacheOtherList,"CPrecacheOtherList");
g_PrecacheOtherList._0_4_ = &PTR_Name_00d48d28;
/* try { // try from 003d9d68 to 003d9d6c has its CatchHandler @ 003d9ff1 */
CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(g_PrecacheOtherList + 0xc),0,0x10,false);
__cxa_atexit(CPrecacheOtherList::~CPrecacheOtherList,g_PrecacheOtherList,&__dso_handle);
CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_CheckClient,"CCheckClient");
g_CheckClient._0_4_ = &PTR_Name_00d48d88;
__cxa_atexit(CCheckClient::~CCheckClient,g_CheckClient,&__dso_handle);
ConVar::ConVar((ConVar *)sv_strict_notarget,"sv_strict_notarget","0",0,
"If set, notarget will cause entities to never think they are in the pvs");
__cxa_atexit(ConVar::~ConVar,sv_strict_notarget,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)kdtree_test,"kdtree_test",CC_KDTreeTest,
"Tests spatial partition for entities queries.",0x4000,(int_____char_const__char *)0x0)
;
__cxa_atexit(ConCommand::~ConCommand,kdtree_test,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voxeltree_view,"voxeltree_view",CC_VoxelTreeView,
"View entities in the voxel-tree.",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voxeltree_view,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voxeltree_playerview,"voxeltree_playerview",CC_VoxelTreePlayerView,
"View entities in the voxel-tree at the player position.",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voxeltree_playerview,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voxeltree_box,"voxeltree_box",CC_VoxelTreeBox,
"View entities in the voxel-tree inside box <Vector(min), Vector(max)>.",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voxeltree_box,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voxeltree_sphere,"voxeltree_sphere",CC_VoxelTreeSphere,
"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.",0x4000
,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voxeltree_sphere,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)collision_test,"collision_test",CC_CollisionTest,"Tests collision system"
,0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,collision_test,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.