UTIL_ValidateSoundName
0x00b2e140 · 72 bytes · __cdecl
_Z22UTIL_ValidateSoundNameR8string_tPKc
Decompiled
undefined (2 params)
/* UTIL_ValidateSoundName(string_t&, char const*) */
void UTIL_ValidateSoundName(string_t *param_1,char *param_2)
{
char *pcVar1;
int iVar2;
undefined4 local_10 [2];
pcVar1 = *(char **)param_1;
if (((pcVar1 != (char *)0x0) && (*pcVar1 != '\0')) && (iVar2 = _V_stricmp(pcVar1,"0"), iVar2 != 0)
) {
return;
}
AllocPooledString((char *)local_10);
*(undefined4 *)param_1 = local_10[0];
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.