CBaseDoor::Precache
0x00666320 · 759 bytes · __thiscall
_ZN9CBaseDoor8PrecacheEv
Decompiled
undefined (1 param)
/* CBaseDoor::Precache() */
void __thiscall CBaseDoor::Precache(CBaseDoor *this)
{
char cVar1;
char *pcVar2;
undefined4 local_10;
cVar1 = (**(code **)(*(int *)this + 0x330))(this);
if (cVar1 == '\0') {
UTIL_ValidateSoundName((string_t *)(this + 0x508),"DoorSound.DefaultMove");
UTIL_ValidateSoundName((string_t *)(this + 0x50c),"DoorSound.DefaultArrive");
UTIL_ValidateSoundName((string_t *)(this + 0x4d4),"DoorSound.DefaultLocked");
UTIL_ValidateSoundName((string_t *)(this + 0x4dc),"DoorSound.Null");
}
else {
UTIL_ValidateSoundName((string_t *)(this + 0x508),"RotDoorSound.DefaultMove");
UTIL_ValidateSoundName((string_t *)(this + 0x50c),"RotDoorSound.DefaultArrive");
UTIL_ValidateSoundName((string_t *)(this + 0x4d4),"RotDoorSound.DefaultLocked");
UTIL_ValidateSoundName((string_t *)(this + 0x4dc),"DoorSound.Null");
cVar1 = CBaseEntity::IsPrecacheAllowed();
if (cVar1 != '\0') {
CBaseEntity::PrecacheScriptSound("WoodenDoor.Pound");
CBaseEntity::PrecacheScriptSound("CheckpointDoor.Pound");
}
}
pcVar2 = *(char **)(this + 0x508);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
CBaseEntity::PrecacheScriptSound(pcVar2);
pcVar2 = *(char **)(this + 0x50c);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
CBaseEntity::PrecacheScriptSound(pcVar2);
pcVar2 = *(char **)(this + 0x510);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
CBaseEntity::PrecacheScriptSound(pcVar2);
pcVar2 = *(char **)(this + 0x514);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
CBaseEntity::PrecacheScriptSound(pcVar2);
pcVar2 = *(char **)(this + 0x4d4);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
CBaseEntity::PrecacheScriptSound(pcVar2);
pcVar2 = "";
if (*(char **)(this + 0x4dc) != (char *)0x0) {
pcVar2 = *(char **)(this + 0x4dc);
}
CBaseEntity::PrecacheScriptSound(pcVar2);
switch(this[0x4f8]) {
default:
*(undefined4 *)(this + 0x4d8) = 0;
goto LAB_006664dc;
case (CBaseDoor)0x1:
break;
case (CBaseDoor)0x2:
break;
case (CBaseDoor)0x3:
break;
case (CBaseDoor)0x4:
break;
case (CBaseDoor)0x5:
break;
case (CBaseDoor)0x6:
break;
case (CBaseDoor)0x7:
break;
case (CBaseDoor)0x8:
break;
case (CBaseDoor)0x9:
}
AllocPooledString((char *)&local_10);
*(undefined4 *)(this + 0x4d8) = local_10;
LAB_006664dc:
switch(this[0x4f9]) {
default:
*(undefined4 *)(this + 0x4e0) = 0;
return;
case (CBaseDoor)0x1:
break;
case (CBaseDoor)0x2:
break;
case (CBaseDoor)0x3:
break;
case (CBaseDoor)0x4:
break;
case (CBaseDoor)0x5:
break;
case (CBaseDoor)0x6:
break;
case (CBaseDoor)0x7:
break;
case (CBaseDoor)0x8:
}
AllocPooledString((char *)&local_10);
*(undefined4 *)(this + 0x4e0) = local_10;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.