UTIL_AxisStringToPointDir
0x00b2d060 · 96 bytes · __cdecl
_Z25UTIL_AxisStringToPointDirR6VectorS0_PKc
Decompiled
undefined (3 params)
/* UTIL_AxisStringToPointDir(Vector&, Vector&, char const*) */
void UTIL_AxisStringToPointDir(Vector *param_1,Vector *param_2,char *param_3)
{
float fVar1;
float fVar2;
float local_18;
float local_14;
float local_10;
UTIL_AxisStringToPointPoint(param_1,(Vector *)&local_18,param_3);
fVar1 = *(float *)(param_1 + 8);
fVar2 = *(float *)param_1;
*(float *)(param_2 + 4) = local_14 - *(float *)(param_1 + 4);
*(float *)(param_2 + 8) = local_10 - fVar1;
*(float *)param_2 = local_18 - fVar2;
VectorNormalize(param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.