UTIL_AxisStringToPointPoint
0x00b2cfb0 · 167 bytes · __cdecl
_Z27UTIL_AxisStringToPointPointR6VectorS0_PKc
Decompiled
undefined (3 params)
/* UTIL_AxisStringToPointPoint(Vector&, Vector&, char const*) */
void UTIL_AxisStringToPointPoint(Vector *param_1,Vector *param_2,char *param_3)
{
char *pcVar1;
int in_GS_OFFSET;
char local_120 [256];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_strncpy(local_120,param_3,0x100);
pcVar1 = strtok(local_120,",");
if ((pcVar1 != (char *)0x0) && (*pcVar1 != '\0')) {
UTIL_StringToVector((float *)param_1,pcVar1);
while( true ) {
pcVar1 = strtok((char *)0x0,",");
if ((pcVar1 == (char *)0x0) || (*pcVar1 == '\0')) break;
UTIL_StringToVector((float *)param_2,pcVar1);
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.