CFuncTrain::Blocked
0x00b08e00 · 122 bytes · __thiscall
_ZN10CFuncTrain7BlockedEP11CBaseEntity
Decompiled
undefined (2 params)
/* CFuncTrain::Blocked(CBaseEntity*) */
void __thiscall CFuncTrain::Blocked(CFuncTrain *this,CBaseEntity *param_1)
{
CTakeDamageInfo local_6c [100];
if (*(float *)(this + 0x4e0) <= *(float *)(gpGlobals + 0xc)) {
*(float *)(this + 0x4e0) = *(float *)(gpGlobals + 0xc) + 0.5;
CTakeDamageInfo::CTakeDamageInfo
(local_6c,(CBaseEntity *)this,(CBaseEntity *)this,*(float *)(this + 0x4dc),1,0);
CBaseEntity::TakeDamage(param_1,local_6c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.