L L4D2node

CEventRegister::SetUpdateInterval

0x00b08220 · 52 bytes · __thiscall

_ZN14CEventRegister17SetUpdateIntervalEf

Decompiled

undefined (2 params)

/* CEventRegister::SetUpdateInterval(float) */

void __thiscall CEventRegister::SetUpdateInterval(CEventRegister *this,float param_1)

{
  int iVar1;
  
  iVar1 = gpGlobals;
  if (*(CTimedEventMgr **)this != (CTimedEventMgr *)0x0) {
    *(float *)(this + 8) = param_1;
    *(float *)(this + 4) = param_1 + *(float *)(iVar1 + 0xc);
    CTimedEventMgr::RegisterForNextEvent(*(CTimedEventMgr **)this,this);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)