L L4D2node

CServerNetworkProperty::SetUpdateInterval

0x008217b0 · 49 bytes · __thiscall

_ZN22CServerNetworkProperty17SetUpdateIntervalEf

Decompiled

undefined (2 params)

/* CServerNetworkProperty::SetUpdateInterval(float) */

void __thiscall
CServerNetworkProperty::SetUpdateInterval(CServerNetworkProperty *this,float param_1)

{
  if (param_1 != 0.0) {
    CEventRegister::SetUpdateInterval((CEventRegister *)(this + 0x38),param_1);
    return;
  }
  CEventRegister::StopUpdates();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)