L L4D2node

ServerClassInit<DT_TEBeamFollow::ignored>

0x00af6f90 · 324 bytes · __cdecl

_Z15ServerClassInitIN15DT_TEBeamFollow7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*) */

int ServerClassInit<DT_TEBeamFollow::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 00af7027 to 00af702b has its CatchHandler @ 00af70db */
      SendPropInt(ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00af705f to 00af7063 has its CatchHandler @ 00af7106 */
      SendPropDataTable(ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)::
                        g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CTEBaseBeam::m_pClassSendTable,'P');
                    /* try { // try from 00af70a6 to 00af70aa has its CatchHandler @ 00af710f */
      SendPropInt(ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)::g_SendProps
                  + 0xa8,0xd3ada4,0x48,4,0x18,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
      __cxa_guard_release(&ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TEBeamFollow::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TEBeamFollow::ignored>(DT_TEBeamFollow::ignored*)::g_SendProps +
             0x54),2,"DT_TEBeamFollow");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)