L L4D2node

ChargerIntention::ChargerIntention

0x00a8d800 · 58 bytes · __thiscall

_ZN16ChargerIntentionC1EP8INextBot

Decompiled

undefined (2 params)

/* ChargerIntention::ChargerIntention(INextBot*) */

void __thiscall ChargerIntention::ChargerIntention(ChargerIntention *this,INextBot *param_1)

{
  INextBotComponent::INextBotComponent((INextBotComponent *)this,param_1);
  *(undefined ***)this = &PTR__ChargerIntention_00d2fd48;
  *(undefined ***)(this + 0x14) = &PTR__ChargerIntention_00d2fe20;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)