L L4D2node

Charger::Charger

0x00a7bae0 · 248 bytes · __thiscall

_ZN7ChargerC1Ev

Decompiled

undefined (1 param)

/* Charger::Charger() */

void __thiscall Charger::Charger(Charger *this)

{
  INextBot *pIVar1;
  ChargerIntention *this_00;
  ChargerLocomotion *this_01;
  PlayerBody *this_02;
  ZombieBotVision *this_03;
  
  BossZombiePlayerBot::BossZombiePlayerBot((BossZombiePlayerBot *)this);
  *(undefined ***)this = &PTR__Charger_00d2dfa8;
  *(undefined **)(this + 0x2364) = &DAT_00d2e970;
  *(undefined ***)(this + 0x4028) = &PTR__Charger_00d2e984;
  *(undefined ***)(this + 0x4258) = &PTR_PressFireButton_00d2ead4;
  *(undefined4 *)(this + 0x4328) = 0;
  *(undefined4 *)(this + 0x432c) = 0;
  *(undefined4 *)(this + 0x4330) = 0;
  *(undefined4 *)(this + 0x4334) = 0;
  *(undefined4 *)(this + 0x4338) = 0;
                    /* try { // try from 00a7bb51 to 00a7bb55 has its CatchHandler @ 00a7bbd8 */
  this_00 = ::operator_new(0x20);
  pIVar1 = (INextBot *)(this + 0x4028);
                    /* try { // try from 00a7bb65 to 00a7bb69 has its CatchHandler @ 00a7bc12 */
  ChargerIntention::ChargerIntention(this_00,pIVar1);
  *(ChargerIntention **)(this + 0x4318) = this_00;
                    /* try { // try from 00a7bb77 to 00a7bb7b has its CatchHandler @ 00a7bbd8 */
  this_01 = ::operator_new(0xbc);
                    /* try { // try from 00a7bb85 to 00a7bb89 has its CatchHandler @ 00a7bc06 */
  ChargerLocomotion::ChargerLocomotion(this_01,pIVar1);
  *(ChargerLocomotion **)(this + 0x431c) = this_01;
                    /* try { // try from 00a7bb97 to 00a7bb9b has its CatchHandler @ 00a7bbd8 */
  this_02 = ::operator_new(0xac);
                    /* try { // try from 00a7bba5 to 00a7bba9 has its CatchHandler @ 00a7bc04 */
  PlayerBody::PlayerBody(this_02,pIVar1);
  *(PlayerBody **)(this + 0x4314) = this_02;
                    /* try { // try from 00a7bbb7 to 00a7bbbb has its CatchHandler @ 00a7bbd8 */
  this_03 = ::operator_new(0x16c);
                    /* try { // try from 00a7bbc5 to 00a7bbc9 has its CatchHandler @ 00a7bbf8 */
  ZombieBotVision::ZombieBotVision(this_03,pIVar1);
  *(ZombieBotVision **)(this + 0x4320) = this_03;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)