BossZombiePlayerBot::PhysicsSimulate
0x00a79d30 · 675 bytes · __thiscall
_ZN19BossZombiePlayerBot15PhysicsSimulateEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* BossZombiePlayerBot::PhysicsSimulate() */
void __thiscall BossZombiePlayerBot::PhysicsSimulate(BossZombiePlayerBot *this)
{
CBaseEdict *this_00;
char cVar1;
CBaseEntity *this_01;
int iVar2;
int iVar3;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/terror/zombieplayerbot/bosszombieplayerbot.cpp",0x39,
&PhysicsSimulate()::tm_fmt,"(%s)%s","Unaccounted",
"BossZombiePlayerBot::PhysicsSimulate");
local_10 = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 00a79eb6 to 00a79f04 has its CatchHandler @ 00a7a017 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
if ((char *)*_DAT_0105d15c != "BossZombiePlayerBot::PhysicsSimulate") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd2d19c,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(this + 0x4304)) {
/* try { // try from 00a79df0 to 00a79e52 has its CatchHandler @ 00a79ff6 */
this_01 = (CBaseEntity *)UTIL_PlayerByUserId(*(int *)(this + 0x4304));
if ((this_01 == (CBaseEntity *)0x0) ||
(cVar1 = (**(code **)(*(int *)this_01 + 0x16c))(this_01), cVar1 == '\0')) {
iVar2 = *(int *)(this + 0x4304);
}
else {
iVar2 = CBaseEntity::GetTeamNumber(this_01);
if (iVar2 == 1) goto LAB_00a79e1c;
iVar2 = *(int *)(this + 0x4304);
}
if (iVar2 != 0) {
if (this[0x6c] == (BossZombiePlayerBot)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (BossZombiePlayerBot)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x4304) = 0;
}
}
LAB_00a79e1c:
iVar2 = TheNextBots();
if (*(int *)(iVar2 + 0x4c) != 0) {
iVar2 = TheNextBots();
cVar1 = (**(code **)(**(int **)(iVar2 + 0x4c) + 0xe0))(*(int **)(iVar2 + 0x4c),this);
if (cVar1 == '\0') goto LAB_00a79e4b;
}
if (*(int *)(BossZombieBotCrouch._28_4_ + 0x30) != 0) {
/* try { // try from 00a79f7d to 00a79fc9 has its CatchHandler @ 00a79ff6 */
(**(code **)(*(int *)this + 0x980))(this,0xbf800000);
}
LAB_00a79e4b:
NextBotPlayer<CTerrorPlayer>::PhysicsSimulate((NextBotPlayer<CTerrorPlayer> *)this);
iVar2 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.