L L4D2node

Boomer::ShouldBackOff

0x00a64620 · 100 bytes · __cdecl

_ZNK6Boomer13ShouldBackOffEv

Decompiled

undefined (0 params)

/* Boomer::ShouldBackOff() const */

uint Boomer::ShouldBackOff(void)

{
  char cVar1;
  uint uVar2;
  int iVar3;
  
  uVar2 = CDirector::SpecialsShouldRetreatToCover(TheDirector);
  if ((char)uVar2 == '\0') {
    cVar1 = CDirector::IsFinale(TheDirector);
    if ((cVar1 == '\0') && (*(int *)(TheDirector + 0x194) - 2U < 2)) {
      iVar3 = GetDifficulty();
      if (iVar3 < 2) {
        uVar2 = CDirector::IsAnySurvivorBypassingTank(TheDirector);
        uVar2 = uVar2 ^ 1;
      }
    }
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)