ZombieManager::OnFinaleStart
0x00a59570 · 143 bytes · __thiscall
_ZN13ZombieManager13OnFinaleStartEv
Decompiled
undefined (1 param)
/* ZombieManager::OnFinaleStart() */
void __thiscall ZombieManager::OnFinaleStart(ZombieManager *this)
{
int iVar1;
ZombieManager *pZVar2;
iVar1 = 0;
pZVar2 = this + 0x14c;
do {
while( true ) {
*(undefined4 *)(this + iVar1 + 0x7c) = 0;
if (*(float *)(this + (int)(pZVar2 + (8 - (int)this))) != -1.0) break;
iVar1 = iVar1 + 0x14;
pZVar2 = pZVar2 + 0xc;
if (iVar1 == 0xdc) {
return;
}
}
iVar1 = iVar1 + 0x14;
(**(code **)(*(int *)pZVar2 + 4))(pZVar2,pZVar2 + 8);
*(undefined4 *)(this + (int)(pZVar2 + (8 - (int)this))) = 0xbf800000;
pZVar2 = pZVar2 + 0xc;
} while (iVar1 != 0xdc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.