CDirectorSurvivalMode::OnSurvivalRoundStarted
0x008bf6e0 · 1081 bytes · __regparm3
_ZN21CDirectorSurvivalMode22OnSurvivalRoundStartedENS_19SurvivalTriggerTypeEb.part.79
Decompiled
undefined (2 params)
/* CDirectorSurvivalMode::OnSurvivalRoundStarted(CDirectorSurvivalMode::SurvivalTriggerType, bool)
[clone .part.79] */
void __regparm3
CDirectorSurvivalMode::OnSurvivalRoundStarted(undefined1 *param_1,undefined4 param_2)
{
undefined4 uVar1;
undefined4 uVar2;
undefined1 *puVar3;
int iVar4;
int in_GS_OFFSET;
longdouble lVar5;
float fVar6;
SurvivalStart local_121;
char local_120 [256];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
DevMsg("%3.2f: Director::OnSurvivalRoundStarted: Survival started.\n",
(double)*(float *)(gpGlobals + 0xc));
if (*(float *)(param_1 + 0x4c) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x44) + 4))(param_1 + 0x44,param_1 + 0x4c);
*(undefined4 *)(param_1 + 0x4c) = 0xbf800000;
}
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(gpGlobals + 0x3c);
}
V_snprintf(local_120,0x100,"%s_survival",puVar3);
CDirector::RunScript(TheDirector,local_120,1,0);
*(undefined4 *)(param_1 + 4) = param_2;
*param_1 = 1;
uVar2 = SurvivalHordeStageInterval._28_4_;
*(undefined4 *)(param_1 + 0x88) = 1;
*(undefined4 *)(param_1 + 0x8c) = 0;
*(undefined4 *)(param_1 + 0x98) = 0;
*(undefined4 *)(param_1 + 0x50) = 1;
*(undefined4 *)(param_1 + 0x54) = 1;
*(undefined4 *)(param_1 + 0x58) = 1;
*(undefined4 *)(param_1 + 0x5c) = 1;
*(undefined4 *)(param_1 + 0x60) = 1;
*(undefined4 *)(param_1 + 100) = 1;
*(undefined4 *)(param_1 + 0x68) = 3;
*(undefined4 *)(param_1 + 0x6c) = 2;
*(undefined4 *)(param_1 + 0x70) = 3;
*(undefined4 *)(param_1 + 0x84) = 1;
*(undefined4 *)(param_1 + 0x90) = 1;
*(undefined4 *)(param_1 + 0x94) = 0;
uVar1 = SurvivalTankStageInterval._28_4_;
*(undefined4 *)(param_1 + 0x74) = *(undefined4 *)(uVar2 + 0x2c);
uVar2 = SurvivalSpecialSpawnInterval._28_4_;
*(undefined4 *)(param_1 + 0x78) = *(undefined4 *)(uVar1 + 0x2c);
uVar1 = survival_lull_time._28_4_;
*(undefined4 *)(param_1 + 0x7c) = *(undefined4 *)(uVar2 + 0x2c);
*(undefined4 *)(param_1 + 0x80) = *(undefined4 *)(uVar1 + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 != *(float *)(param_1 + 0x10)) {
(**(code **)(*(int *)(param_1 + 8) + 4))(param_1 + 8,param_1 + 0x10);
*(float *)(param_1 + 0x10) = (float)lVar5;
}
if (*(float *)(param_1 + 0xc) != 0.0) {
(**(code **)(*(int *)(param_1 + 8) + 4))(param_1 + 8,param_1 + 0xc);
*(undefined4 *)(param_1 + 0xc) = 0;
}
fVar6 = *(float *)(SurvivalTankStageInterval._28_4_ + 0x2c) * 0.5;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar6 != *(float *)(param_1 + 0x1c)) {
(**(code **)(*(int *)(param_1 + 0x14) + 4))(param_1 + 0x14,param_1 + 0x1c);
*(float *)(param_1 + 0x1c) = (float)lVar5 + fVar6;
}
if (fVar6 != *(float *)(param_1 + 0x18)) {
(**(code **)(*(int *)(param_1 + 0x14) + 4))(param_1 + 0x14,param_1 + 0x18);
*(float *)(param_1 + 0x18) = fVar6;
}
fVar6 = *(float *)(SurvivalSpecialStageInterval._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar6 != *(float *)(param_1 + 0x28)) {
(**(code **)(*(int *)(param_1 + 0x20) + 4))(param_1 + 0x20,param_1 + 0x28);
*(float *)(param_1 + 0x28) = (float)lVar5 + fVar6;
}
if (fVar6 != *(float *)(param_1 + 0x24)) {
(**(code **)(*(int *)(param_1 + 0x20) + 4))(param_1 + 0x20,param_1 + 0x24);
*(float *)(param_1 + 0x24) = fVar6;
}
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 != *(float *)(param_1 + 0x34)) {
(**(code **)(*(int *)(param_1 + 0x2c) + 4))(param_1 + 0x2c,param_1 + 0x34);
*(float *)(param_1 + 0x34) = (float)lVar5;
}
if (*(float *)(param_1 + 0x30) != 0.0) {
(**(code **)(*(int *)(param_1 + 0x2c) + 4))(param_1 + 0x2c,param_1 + 0x30);
*(undefined4 *)(param_1 + 0x30) = 0;
}
if (*(float *)(param_1 + 0x40) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x38) + 4))(param_1 + 0x38,param_1 + 0x40);
*(undefined4 *)(param_1 + 0x40) = 0xbf800000;
}
ZombieManager::OnFinaleStart(TheZombieManager);
ForEachTerrorPlayer<SurvivalStart>(&local_121);
iVar4 = (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"survival_round_start",0,0);
if (iVar4 != 0) {
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,iVar4,0);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.