L L4D2node

CDirectorSurvivalMode::OnSurvivalRoundStarted

0x008bf6e0 · 1081 bytes · __regparm3

_ZN21CDirectorSurvivalMode22OnSurvivalRoundStartedENS_19SurvivalTriggerTypeEb.part.79

Decompiled

undefined (2 params)

/* CDirectorSurvivalMode::OnSurvivalRoundStarted(CDirectorSurvivalMode::SurvivalTriggerType, bool)
   [clone .part.79] */

void __regparm3
CDirectorSurvivalMode::OnSurvivalRoundStarted(undefined1 *param_1,undefined4 param_2)

{
  undefined4 uVar1;
  undefined4 uVar2;
  undefined1 *puVar3;
  int iVar4;
  int in_GS_OFFSET;
  longdouble lVar5;
  float fVar6;
  SurvivalStart local_121;
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  DevMsg("%3.2f: Director::OnSurvivalRoundStarted: Survival started.\n",
         (double)*(float *)(gpGlobals + 0xc));
  if (*(float *)(param_1 + 0x4c) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x44) + 4))(param_1 + 0x44,param_1 + 0x4c);
    *(undefined4 *)(param_1 + 0x4c) = 0xbf800000;
  }
  puVar3 = &DAT_00d539c2;
  if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
    puVar3 = *(undefined1 **)(gpGlobals + 0x3c);
  }
  V_snprintf(local_120,0x100,"%s_survival",puVar3);
  CDirector::RunScript(TheDirector,local_120,1,0);
  *(undefined4 *)(param_1 + 4) = param_2;
  *param_1 = 1;
  uVar2 = SurvivalHordeStageInterval._28_4_;
  *(undefined4 *)(param_1 + 0x88) = 1;
  *(undefined4 *)(param_1 + 0x8c) = 0;
  *(undefined4 *)(param_1 + 0x98) = 0;
  *(undefined4 *)(param_1 + 0x50) = 1;
  *(undefined4 *)(param_1 + 0x54) = 1;
  *(undefined4 *)(param_1 + 0x58) = 1;
  *(undefined4 *)(param_1 + 0x5c) = 1;
  *(undefined4 *)(param_1 + 0x60) = 1;
  *(undefined4 *)(param_1 + 100) = 1;
  *(undefined4 *)(param_1 + 0x68) = 3;
  *(undefined4 *)(param_1 + 0x6c) = 2;
  *(undefined4 *)(param_1 + 0x70) = 3;
  *(undefined4 *)(param_1 + 0x84) = 1;
  *(undefined4 *)(param_1 + 0x90) = 1;
  *(undefined4 *)(param_1 + 0x94) = 0;
  uVar1 = SurvivalTankStageInterval._28_4_;
  *(undefined4 *)(param_1 + 0x74) = *(undefined4 *)(uVar2 + 0x2c);
  uVar2 = SurvivalSpecialSpawnInterval._28_4_;
  *(undefined4 *)(param_1 + 0x78) = *(undefined4 *)(uVar1 + 0x2c);
  uVar1 = survival_lull_time._28_4_;
  *(undefined4 *)(param_1 + 0x7c) = *(undefined4 *)(uVar2 + 0x2c);
  *(undefined4 *)(param_1 + 0x80) = *(undefined4 *)(uVar1 + 0x2c);
  lVar5 = (longdouble)CountdownTimer::Now();
  if ((float)lVar5 != *(float *)(param_1 + 0x10)) {
    (**(code **)(*(int *)(param_1 + 8) + 4))(param_1 + 8,param_1 + 0x10);
    *(float *)(param_1 + 0x10) = (float)lVar5;
  }
  if (*(float *)(param_1 + 0xc) != 0.0) {
    (**(code **)(*(int *)(param_1 + 8) + 4))(param_1 + 8,param_1 + 0xc);
    *(undefined4 *)(param_1 + 0xc) = 0;
  }
  fVar6 = *(float *)(SurvivalTankStageInterval._28_4_ + 0x2c) * 0.5;
  lVar5 = (longdouble)CountdownTimer::Now();
  if ((float)lVar5 + fVar6 != *(float *)(param_1 + 0x1c)) {
    (**(code **)(*(int *)(param_1 + 0x14) + 4))(param_1 + 0x14,param_1 + 0x1c);
    *(float *)(param_1 + 0x1c) = (float)lVar5 + fVar6;
  }
  if (fVar6 != *(float *)(param_1 + 0x18)) {
    (**(code **)(*(int *)(param_1 + 0x14) + 4))(param_1 + 0x14,param_1 + 0x18);
    *(float *)(param_1 + 0x18) = fVar6;
  }
  fVar6 = *(float *)(SurvivalSpecialStageInterval._28_4_ + 0x2c);
  lVar5 = (longdouble)CountdownTimer::Now();
  if ((float)lVar5 + fVar6 != *(float *)(param_1 + 0x28)) {
    (**(code **)(*(int *)(param_1 + 0x20) + 4))(param_1 + 0x20,param_1 + 0x28);
    *(float *)(param_1 + 0x28) = (float)lVar5 + fVar6;
  }
  if (fVar6 != *(float *)(param_1 + 0x24)) {
    (**(code **)(*(int *)(param_1 + 0x20) + 4))(param_1 + 0x20,param_1 + 0x24);
    *(float *)(param_1 + 0x24) = fVar6;
  }
  lVar5 = (longdouble)CountdownTimer::Now();
  if ((float)lVar5 != *(float *)(param_1 + 0x34)) {
    (**(code **)(*(int *)(param_1 + 0x2c) + 4))(param_1 + 0x2c,param_1 + 0x34);
    *(float *)(param_1 + 0x34) = (float)lVar5;
  }
  if (*(float *)(param_1 + 0x30) != 0.0) {
    (**(code **)(*(int *)(param_1 + 0x2c) + 4))(param_1 + 0x2c,param_1 + 0x30);
    *(undefined4 *)(param_1 + 0x30) = 0;
  }
  if (*(float *)(param_1 + 0x40) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x38) + 4))(param_1 + 0x38,param_1 + 0x40);
    *(undefined4 *)(param_1 + 0x40) = 0xbf800000;
  }
  ZombieManager::OnFinaleStart(TheZombieManager);
  ForEachTerrorPlayer<SurvivalStart>(&local_121);
  iVar4 = (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"survival_round_start",0,0);
  if (iVar4 != 0) {
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,iVar4,0);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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