WitchIdle::OnStart
0x00a40210 · 512 bytes · __thiscall
_ZN9WitchIdle7OnStartEP8InfectedP6ActionIS0_E
Decompiled
undefined (3 params)
/* WitchIdle::OnStart(Infected*, Action<Infected>*) */
WitchIdle * __thiscall WitchIdle::OnStart(WitchIdle *this,Infected *param_1,Action *param_2)
{
char cVar1;
WitchAngry *this_00;
int *piVar2;
undefined4 uVar3;
longdouble lVar4;
if (0.0 < *(float *)(param_2 + 0x1d94)) {
this_00 = ::operator_new(0x50);
/* try { // try from 00a40244 to 00a40248 has its CatchHandler @ 00a4041d */
WitchAngry::WitchAngry(this_00,0.0);
LAB_00a40249:
*(undefined4 *)this = 1;
*(WitchAngry **)(this + 4) = this_00;
*(undefined4 *)(this + 8) = 0;
return this;
}
Witch::SetHarasser((Witch *)param_2,(CBaseEntity *)0x0);
piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0x10c))(piVar2,0);
cVar1 = (**(code **)(*piVar2 + 0xd8))(piVar2,0x2ac,0);
if (cVar1 == '\0') {
this_00 = ::operator_new(0x50);
/* try { // try from 00a403b1 to 00a403b5 has its CatchHandler @ 00a4042f */
WitchAngry::WitchAngry(this_00,0.0);
goto LAB_00a40249;
}
(**(code **)(*piVar2 + 0xec))(piVar2,2);
}
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 2.0 != *(float *)(param_1 + 0x3c)) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x3c);
*(float *)(param_1 + 0x3c) = (float)lVar4 + 2.0;
}
if (*(float *)(param_1 + 0x38) != 2.0) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x38);
*(undefined4 *)(param_1 + 0x38) = 0x40000000;
}
uVar3 = CBaseFlex::FindFlexController((CBaseFlex *)param_2,"presser");
CBaseFlex::SetFlexWeight((CBaseFlex *)param_2,uVar3,0x3f800000);
if (*(float *)(param_1 + 0x48) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x40) + 4))(param_1 + 0x40,param_1 + 0x48);
*(undefined4 *)(param_1 + 0x48) = 0xbf800000;
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(param_1 + 0x4c) = 0xffffffff;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.